2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "ScreenOptionsManageCourses.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "SongManager.h"
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#include "CommonMetrics.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "ScreenMiniMenu.h"
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#include "GameManager.h"
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#include "Difficulty.h"
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#include "CourseUtil.h"
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#include "LocalizedString.h"
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#include "OptionRowHandler.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "CourseWriterCRS.h"
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#include "RageFileManager.h"
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#include "PrefsManager.h"
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REGISTER_SCREEN_CLASS( ScreenOptionsManageCourses );
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struct StepsTypeAndDifficulty
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{
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StepsType st;
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Difficulty cd;
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StepsTypeAndDifficulty( const StepsType &s, const Difficulty &d ) : st( s ), cd( d ) { }
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bool operator==( const StepsTypeAndDifficulty &stad ) const { return st == stad.st && cd == stad.cd; }
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};
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static void SetNextCombination()
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{
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vector<StepsTypeAndDifficulty> v;
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{
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FOREACH_CONST( StepsType, CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue(), st )
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{
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FOREACH_CONST( CourseDifficulty, CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd )
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v.push_back( StepsTypeAndDifficulty(*st, *cd) );
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}
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}
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StepsTypeAndDifficulty curVal( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit );
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vector<StepsTypeAndDifficulty>::const_iterator iter = find( v.begin(), v.end(), curVal );
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if( iter == v.end() || ++iter == v.end() )
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iter = v.begin();
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curVal = *iter;
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GAMESTATE->m_stEdit.Set( curVal.st );
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GAMESTATE->m_cdEdit.Set( curVal.cd );
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EditCourseUtil::UpdateAndSetTrail();
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}
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void ScreenOptionsManageCourses::Init()
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{
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if( PREFSMAN->m_iArcadeOptionsNavigation )
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SetNavigation( NAV_THREE_KEY_MENU );
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ScreenOptions::Init();
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m_soundDifficultyChanged.Load( THEME->GetPathS("ScreenEditCourseSubmenu", "difficulty changed") );
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EDIT_MODE.Load( m_sName,"EditMode" );
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CREATE_NEW_SCREEN.Load( m_sName, "CreateNewScreen" );
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}
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void ScreenOptionsManageCourses::BeginScreen()
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{
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vector<const Style*> vpStyles;
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GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vpStyles );
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const Style *pStyle = vpStyles[0];
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GAMESTATE->SetCurrentStyle( pStyle );
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if( GAMESTATE->m_stEdit == StepsType_Invalid ||
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GAMESTATE->m_cdEdit == Difficulty_Invalid )
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{
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SetNextCombination();
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}
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// Remember the current course. All Course pointers will be invalidated when
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// we load the machine profile below.
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CourseID cidLast;
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cidLast.FromCourse( GAMESTATE->m_pCurCourse );
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vector<OptionRowHandler*> vHands;
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int iIndex = 0;
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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def.m_bOneChoiceForAllPlayers = true;
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def.m_sName = "Create New Course";
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def.m_sExplanationName = "Create New Course";
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "" );
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iIndex++;
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}
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m_vpCourses.clear();
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// XXX: Why are we flushing here?
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FILEMAN->FlushDirCache();
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PROFILEMAN->LoadMachineProfileEdits();
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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case EditMode_Home:
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EditCourseUtil::GetAllEditCourses( m_vpCourses );
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break;
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case EditMode_Practice:
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case EditMode_Full:
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SONGMAN->GetAllCourses( m_vpCourses, false );
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break;
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}
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FOREACH_CONST( Course*, m_vpCourses, p )
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{
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vHands.push_back( OptionRowHandlerUtil::MakeNull() );
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OptionRowDefinition &def = vHands.back()->m_Def;
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def.m_sName = (*p)->GetDisplayFullTitle();
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def.m_bAllowThemeTitle = false; // not themable
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def.m_sExplanationName = "Select Course";
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "" );
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def.m_bAllowThemeItems = false; // already themed
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iIndex++;
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}
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ScreenOptions::InitMenu( vHands );
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ScreenOptions::BeginScreen();
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// select the last chosen course
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GAMESTATE->m_pCurCourse.Set( cidLast.ToCourse() );
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if( GAMESTATE->m_pCurCourse )
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{
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EditCourseUtil::UpdateAndSetTrail();
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vector<Course*>::const_iterator iter = find( m_vpCourses.begin(), m_vpCourses.end(), GAMESTATE->m_pCurCourse );
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if( iter != m_vpCourses.end() )
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{
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iIndex = iter - m_vpCourses.begin();
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2011-06-06 20:40:11 -04:00
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this->MoveRowAbsolute( GAMESTATE->GetMasterPlayerNumber(), 1 + iIndex );
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2011-03-17 01:47:30 -04:00
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}
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}
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2011-06-06 20:40:11 -04:00
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AfterChangeRow( GAMESTATE->GetMasterPlayerNumber() );
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2011-03-17 01:47:30 -04:00
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}
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void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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2011-06-06 20:40:11 -04:00
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int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];
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2011-03-17 01:47:30 -04:00
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if( iCurRow == 0 ) // "create new"
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{
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/* Allocate the Course now, but don't save the file until the user explicitly chooses Save */
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Course *pCourse = new Course;
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EditCourseUtil::LoadDefaults( *pCourse );
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pCourse->m_LoadedFromProfile = ProfileSlot_Machine;
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SONGMAN->AddCourse( pCourse );
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GAMESTATE->m_pCurCourse.Set( pCourse );
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EditCourseUtil::s_bNewCourseNeedsName = true;
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EditCourseUtil::UpdateAndSetTrail();
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SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
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return; // don't call base
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}
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else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
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{
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this->HandleScreenMessage( SM_GoToPrevScreen );
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return; // don't call base
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}
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else
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{
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// do base behavior
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}
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}
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else if( SM == SM_LoseFocus )
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{
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this->PlayCommand( "ScreenLoseFocus" );
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}
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else if( SM == SM_GainFocus )
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{
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this->PlayCommand( "ScreenGainFocus" );
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsManageCourses::AfterChangeRow( PlayerNumber pn )
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{
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Course *pCourse = GetCourseWithFocus();
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Trail *pTrail = pCourse ? pCourse->GetTrail( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit ) : NULL;
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GAMESTATE->m_pCurCourse.Set( pCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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ScreenOptions::AfterChangeRow( pn );
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}
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2013-01-12 22:48:38 -05:00
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bool ScreenOptionsManageCourses::MenuSelect( const InputEventPlus &input )
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2011-03-17 01:47:30 -04:00
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{
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if( input.type != IET_FIRST_PRESS )
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2013-01-12 22:48:38 -05:00
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return false;
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2011-03-17 01:47:30 -04:00
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SetNextCombination();
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m_soundDifficultyChanged.Play();
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2013-01-12 22:48:38 -05:00
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return true;
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2011-03-17 01:47:30 -04:00
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}
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static LocalizedString YOU_HAVE_MAX( "ScreenOptionsManageCourses", "You have %d, the maximum number allowed." );
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static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageCourses", "You must delete an existing before creating a new." );
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2012-12-27 00:00:28 -05:00
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void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus & )
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2011-03-17 01:47:30 -04:00
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{
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if( IsTransitioning() )
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return;
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2011-06-06 20:40:11 -04:00
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int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];
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2011-03-17 01:47:30 -04:00
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if( iCurRow == 0 ) // "create new"
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{
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vector<Course*> vpCourses;
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EditCourseUtil::GetAllEditCourses( vpCourses );
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if( vpCourses.size() >= (size_t)EditCourseUtil::MAX_PER_PROFILE )
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{
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RString s = ssprintf( YOU_HAVE_MAX.GetValue()+"\n\n"+YOU_MUST_DELETE.GetValue(), EditCourseUtil::MAX_PER_PROFILE );
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ScreenPrompt::Prompt( SM_None, s );
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return;
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}
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
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{
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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}
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else // a course
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{
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GAMESTATE->m_pCurCourse.Set( GetCourseWithFocus() );
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EditCourseUtil::UpdateAndSetTrail();
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EditCourseUtil::s_bNewCourseNeedsName = false;
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ScreenOptions::BeginFadingOut();
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}
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}
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void ScreenOptionsManageCourses::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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void ScreenOptionsManageCourses::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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}
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Course *ScreenOptionsManageCourses::GetCourseWithFocus() const
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{
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2011-06-06 20:40:11 -04:00
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int iCurRow = m_iCurrentRow[GAMESTATE->GetMasterPlayerNumber()];
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2011-03-17 01:47:30 -04:00
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if( iCurRow == 0 )
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return NULL;
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else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
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return NULL;
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// a course
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int index = iCurRow - 1;
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return m_vpCourses[index];
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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