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itgmania212121/stepmania/src/ScreenDimensions.cpp
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#include "global.h"
#include "ScreenDimensions.h"
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#include "PrefsManager.h"
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#include "LuaManager.h"
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#include "LuaFunctions.h"
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#include "ThemeManager.h"
#include "ThemeMetric.h"
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static ThemeMetric<float> THEME_SCREEN_WIDTH("Common","ScreenWidth");
static ThemeMetric<float> THEME_SCREEN_HEIGHT("Common","ScreenHeight");
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//
// The theme's logical resolution specifies the minimum screen width
// and the minimum screen height with a 4:3 aspect ratio. Scale just one
// of the dimensions up to meet the requested aspect ratio.
//
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/*
* The theme resolution isn't necessarily 4:3; a natively widescreen
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* theme would have eg. 16:9 or 16:10.
*
* Note that "aspect ratio" here always means DAR (display aspect ratio: the
* aspect ratio of the physical display); we don't care about the PAR (pixel
* aspect ratio: the aspect ratio of a pixel).
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*/
#define THEME_NATIVE_ASPECT (THEME_SCREEN_WIDTH/THEME_SCREEN_HEIGHT)
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float ScreenDimensions::GetScreenAspectRatio()
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{
float fAspect = PREFSMAN->m_fDisplayAspectRatio;
if( fAspect == ASPECT_AUTO )
{
/* Most PC monitor resolutions have square pixels (PAR 1:1), so the DAR
* is simply width:height. 1280x1024 is an exception; treat it as 4:3,
* not 5:4. */
if( PREFSMAN->m_iDisplayWidth == 1280 && PREFSMAN->m_iDisplayHeight == 1024 )
fAspect = 4.0f/3.0f;
else
fAspect = PREFSMAN->m_iDisplayWidth / (float)PREFSMAN->m_iDisplayHeight;
}
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return fAspect;
}
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float ScreenDimensions::GetThemeAspectRatio()
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{
return THEME_NATIVE_ASPECT;
}
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float ScreenDimensions::GetScreenWidth()
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{
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float fAspect = GetScreenAspectRatio();
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float fScale = 1;
if( fAspect > THEME_NATIVE_ASPECT )
fScale = fAspect / THEME_NATIVE_ASPECT;
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ASSERT( fScale >= 1 );
return THEME_SCREEN_WIDTH * fScale;
}
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float ScreenDimensions::GetScreenHeight()
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{
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float fAspect = GetScreenAspectRatio();
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float fScale = 1;
if( fAspect < THEME_NATIVE_ASPECT )
fScale = THEME_NATIVE_ASPECT / fAspect;
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ASSERT( fScale >= 1 );
return THEME_SCREEN_HEIGHT * fScale;
}
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void ScreenDimensions::ReloadMetricsAndUpdateLua()
{
/* Important: explicitly refresh cached metrics that we use. */
THEME_SCREEN_WIDTH.Read();
THEME_SCREEN_HEIGHT.Read();
LUA->SetGlobal( "SCREEN_WIDTH", (int) SCREEN_WIDTH );
LUA->SetGlobal( "SCREEN_HEIGHT", (int) SCREEN_HEIGHT );
LUA->SetGlobal( "SCREEN_LEFT", (int) SCREEN_LEFT );
LUA->SetGlobal( "SCREEN_RIGHT", (int) SCREEN_RIGHT );
LUA->SetGlobal( "SCREEN_TOP", (int) SCREEN_TOP );
LUA->SetGlobal( "SCREEN_BOTTOM", (int) SCREEN_BOTTOM );
LUA->SetGlobal( "SCREEN_CENTER_X", (int) SCREEN_CENTER_X );
LUA->SetGlobal( "SCREEN_CENTER_Y", (int) SCREEN_CENTER_Y );
}
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LuaFunction_NoArgs( GetScreenAspectRatio, ScreenDimensions::GetScreenAspectRatio() );
LuaFunction_NoArgs( GetThemeAspectRatio, ScreenDimensions::GetThemeAspectRatio() );
/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/