2002-04-28 20:42:32 +00:00
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#pragma once
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2001-11-04 19:34:28 +00:00
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/*
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-----------------------------------------------------------------------------
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2002-07-23 01:41:40 +00:00
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Class: Player
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2001-11-04 19:34:28 +00:00
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2002-04-28 20:42:32 +00:00
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Desc: Object that accepts pad input, knocks down ColorNotes that were stepped on,
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2001-11-04 19:34:28 +00:00
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and keeps score for the player.
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-04-28 20:42:32 +00:00
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Chris Danford
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2001-11-04 19:34:28 +00:00
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-----------------------------------------------------------------------------
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*/
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2001-11-03 10:52:42 +00:00
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2002-06-14 22:25:22 +00:00
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#include "PrefsManager.h" // for GameplayStatistics
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2002-05-19 01:59:48 +00:00
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#include "Notes.h"
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#include "Sprite.h"
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2002-01-16 10:01:32 +00:00
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#include "BitmapText.h"
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2001-11-29 11:05:04 +00:00
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#include "GrayArrow.h"
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#include "GhostArrow.h"
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2001-12-28 10:15:59 +00:00
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#include "GhostArrowBright.h"
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2001-12-19 01:50:57 +00:00
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#include "HoldGhostArrow.h"
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2001-12-20 12:37:38 +00:00
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#include "ActorFrame.h"
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2002-03-10 10:30:45 +00:00
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#include "RandomSample.h"
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#include "ScoreDisplay.h"
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#include "LifeMeterBar.h"
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2002-02-24 01:43:11 +00:00
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#include "Judgement.h"
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#include "HoldJudgement.h"
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#include "Combo.h"
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2002-04-16 17:31:00 +00:00
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#include "NoteField.h"
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#include "GrayArrowRow.h"
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#include "GhostArrowRow.h"
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2002-06-24 22:04:31 +00:00
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#include "NoteDataWithScoring.h"
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2001-11-29 11:05:04 +00:00
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2002-10-01 01:53:56 +00:00
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#define SAMPLE_COUNT 16
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2001-11-29 11:05:04 +00:00
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2002-06-24 22:04:31 +00:00
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class Player : public NoteDataWithScoring, public ActorFrame
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2001-11-03 10:52:42 +00:00
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{
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public:
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2002-02-02 05:11:12 +00:00
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Player();
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2002-07-28 20:28:37 +00:00
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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2002-07-28 20:28:37 +00:00
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void Load( PlayerNumber player_no, NoteData* pNoteData, LifeMeter* pLM, ScoreDisplay* pScore );
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void CrossedRow( int iNoteRow );
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void Step( int col );
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2002-02-24 01:43:11 +00:00
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2002-09-05 03:45:07 +00:00
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void FadeToFail();
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2002-08-01 21:55:40 +00:00
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2001-11-04 19:34:28 +00:00
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protected:
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int UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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void OnRowDestroyed( int col, int iStepIndex );
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void HandleNoteScore( TapNoteScore score, int iNumTapsInRow );
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2002-10-12 22:17:16 +00:00
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void HandleNoteScore( HoldNoteScore score, TapNoteScore TapNoteScore );
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static float GetMaxBeatDifference();
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2001-12-20 12:37:38 +00:00
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PlayerNumber m_PlayerNumber;
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int m_iNumTapNotes; // num of TapNotes for the current notes needed by scoring
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int m_iTapNotesHit; // number of notes judged so far, needed by scoring
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int m_iMeter; // meter of current steps, needed by scoring
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2001-11-20 11:49:10 +00:00
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2002-10-01 01:53:56 +00:00
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float m_fOffset[SAMPLE_COUNT];//for AutoAdjust
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int m_iOffsetSample; //
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GrayArrowRow m_GrayArrowRow;
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NoteField m_NoteField;
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GhostArrowRow m_GhostArrowRow;
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2002-10-01 01:53:56 +00:00
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HoldJudgement m_HoldJudgement[MAX_NOTE_TRACKS];
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ActorFrame m_frameJudgement;
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Judgement m_Judgement;
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2002-10-01 01:53:56 +00:00
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ActorFrame m_frameCombo;
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Combo m_Combo;
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2002-07-23 01:41:40 +00:00
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2002-10-01 01:53:56 +00:00
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LifeMeter* m_pLifeMeter;
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ScoreDisplay* m_pScore;
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2002-02-24 01:43:11 +00:00
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2001-11-03 10:52:42 +00:00
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};
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