2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "ScreenSystemLayer.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "ActorUtil.h"
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#include "GameState.h"
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#include "MemoryCardManager.h"
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#include "Profile.h"
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#include "ProfileManager.h"
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#include "RageLog.h"
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#include "ScreenDimensions.h"
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#include "ThemeMetric.h"
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#include "LocalizedString.h"
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#include "PlayerState.h"
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namespace
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{
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LocalizedString CREDITS_PRESS_START("ScreenSystemLayer","CreditsPressStart");
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LocalizedString CREDITS_INSERT_CARD("ScreenSystemLayer","CreditsInsertCard");
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LocalizedString CREDITS_CARD_TOO_LATE("ScreenSystemLayer","CreditsCardTooLate");
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LocalizedString CREDITS_CARD_NO_NAME("ScreenSystemLayer","CreditsCardNoName");
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LocalizedString CREDITS_CARD_READY("ScreenSystemLayer","CreditsCardReady");
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LocalizedString CREDITS_CARD_CHECKING("ScreenSystemLayer","CreditsCardChecking");
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LocalizedString CREDITS_CARD_REMOVED("ScreenSystemLayer","CreditsCardRemoved");
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LocalizedString CREDITS_FREE_PLAY("ScreenSystemLayer","CreditsFreePlay");
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LocalizedString CREDITS_CREDITS("ScreenSystemLayer","CreditsCredits");
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LocalizedString CREDITS_MAX("ScreenSystemLayer","CreditsMax");
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LocalizedString CREDITS_NOT_PRESENT("ScreenSystemLayer","CreditsNotPresent");
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LocalizedString CREDITS_LOAD_FAILED("ScreenSystemLayer","CreditsLoadFailed");
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LocalizedString CREDITS_LOADED_FROM_LAST_GOOD_APPEND("ScreenSystemLayer","CreditsLoadedFromLastGoodAppend");
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ThemeMetric<bool> CREDITS_JOIN_ONLY( "ScreenSystemLayer", "CreditsJoinOnly" );
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RString GetCreditsMessage( PlayerNumber pn )
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{
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if( (bool)CREDITS_JOIN_ONLY && !GAMESTATE->PlayersCanJoin() )
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return RString();
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bool bShowCreditsMessage;
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if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu )
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bShowCreditsMessage = true;
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else if( MEMCARDMAN->GetCardLocked(pn) )
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bShowCreditsMessage = !GAMESTATE->IsPlayerEnabled( pn );
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else
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bShowCreditsMessage = !GAMESTATE->m_bSideIsJoined[pn];
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if( !bShowCreditsMessage )
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{
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MemoryCardState mcs = MEMCARDMAN->GetCardState( pn );
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const Profile* pProfile = PROFILEMAN->GetProfile( pn );
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switch( mcs )
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{
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DEFAULT_FAIL( mcs );
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case MemoryCardState_NoCard:
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// this is a local machine profile
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if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
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return pProfile->GetDisplayNameOrHighScoreName() + CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue();
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else if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) )
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return CREDITS_LOAD_FAILED.GetValue();
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// Prefer the name of the profile over the name of the card.
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else if( PROFILEMAN->IsPersistentProfile(pn) )
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return pProfile->GetDisplayNameOrHighScoreName();
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else if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_INSERT_CARD.GetValue();
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else
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return RString();
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case MemoryCardState_Error: return THEME->GetString( "ScreenSystemLayer", "CreditsCard" + MEMCARDMAN->GetCardError(pn) );
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case MemoryCardState_TooLate: return CREDITS_CARD_TOO_LATE.GetValue();
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case MemoryCardState_Checking: return CREDITS_CARD_CHECKING.GetValue();
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case MemoryCardState_Removed: return CREDITS_CARD_REMOVED.GetValue();
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case MemoryCardState_Ready:
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{
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// If the profile failed to load and there was no usable backup...
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if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) && !PROFILEMAN->LastLoadWasFromLastGood(pn) )
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return CREDITS_LOAD_FAILED.GetValue();
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// If there is a local profile loaded, prefer it over the name of the memory card.
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if( PROFILEMAN->IsPersistentProfile(pn) )
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{
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RString s = pProfile->GetDisplayNameOrHighScoreName();
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if( s.empty() )
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s = CREDITS_CARD_NO_NAME.GetValue();
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if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
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s += CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue();
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return s;
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}
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else if( !MEMCARDMAN->IsNameAvailable(pn) )
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return CREDITS_CARD_READY.GetValue();
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else if( !MEMCARDMAN->GetName(pn).empty() )
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return MEMCARDMAN->GetName(pn);
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else
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return CREDITS_CARD_NO_NAME.GetValue();
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}
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}
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}
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else // bShowCreditsMessage
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{
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switch( GAMESTATE->GetCoinMode() )
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{
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case CoinMode_Home:
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if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_PRESS_START.GetValue();
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else
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return CREDITS_NOT_PRESENT.GetValue();
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case CoinMode_Pay:
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{
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int iCredits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
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int iCoins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
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RString sCredits = CREDITS_CREDITS;
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2011-04-29 13:25:37 -05:00
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// todo: allow themers to change these strings -aj
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2011-03-17 01:47:30 -04:00
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if( iCredits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
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sCredits += ssprintf(" %d", iCredits);
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if( PREFSMAN->m_iCoinsPerCredit > 1 )
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sCredits += ssprintf(" %d/%d", iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
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if( iCredits >= MAX_NUM_CREDITS )
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sCredits += " " + CREDITS_MAX.GetValue();
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return sCredits;
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}
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case CoinMode_Free:
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if( GAMESTATE->PlayersCanJoin() )
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return CREDITS_FREE_PLAY.GetValue();
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else
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return CREDITS_NOT_PRESENT.GetValue();
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default:
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ASSERT(0);
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}
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}
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}
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};
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// lua start
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#include "LuaBinding.h"
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namespace
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{
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int GetCreditsMessage( lua_State *L )
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{
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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RString sText = GetCreditsMessage( pn );
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LuaHelpers::Push( L, sText );
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return 1;
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}
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const luaL_Reg ScreenSystemLayerHelpersTable[] =
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{
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LIST_METHOD( GetCreditsMessage ),
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{ NULL, NULL }
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};
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}
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LUA_REGISTER_NAMESPACE( ScreenSystemLayerHelpers )
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REGISTER_SCREEN_CLASS( ScreenSystemLayer );
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void ScreenSystemLayer::Init()
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{
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Screen::Init();
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m_sprOverlay.Load( THEME->GetPathB("ScreenSystemLayer", "overlay") );
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this->AddChild( m_sprOverlay );
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}
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/*
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* (c) 2001-2005 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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