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itgmania212121/src/ScreenSystemLayer.cpp
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2011-03-17 01:47:30 -04:00
#include "global.h"
#include "ScreenSystemLayer.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#include "ActorUtil.h"
#include "GameState.h"
#include "MemoryCardManager.h"
#include "Profile.h"
#include "ProfileManager.h"
#include "RageLog.h"
#include "ScreenDimensions.h"
#include "ThemeMetric.h"
#include "LocalizedString.h"
#include "PlayerState.h"
namespace
{
LocalizedString CREDITS_PRESS_START("ScreenSystemLayer","CreditsPressStart");
LocalizedString CREDITS_INSERT_CARD("ScreenSystemLayer","CreditsInsertCard");
LocalizedString CREDITS_CARD_TOO_LATE("ScreenSystemLayer","CreditsCardTooLate");
LocalizedString CREDITS_CARD_NO_NAME("ScreenSystemLayer","CreditsCardNoName");
LocalizedString CREDITS_CARD_READY("ScreenSystemLayer","CreditsCardReady");
LocalizedString CREDITS_CARD_CHECKING("ScreenSystemLayer","CreditsCardChecking");
LocalizedString CREDITS_CARD_REMOVED("ScreenSystemLayer","CreditsCardRemoved");
LocalizedString CREDITS_FREE_PLAY("ScreenSystemLayer","CreditsFreePlay");
LocalizedString CREDITS_CREDITS("ScreenSystemLayer","CreditsCredits");
LocalizedString CREDITS_MAX("ScreenSystemLayer","CreditsMax");
LocalizedString CREDITS_NOT_PRESENT("ScreenSystemLayer","CreditsNotPresent");
LocalizedString CREDITS_LOAD_FAILED("ScreenSystemLayer","CreditsLoadFailed");
LocalizedString CREDITS_LOADED_FROM_LAST_GOOD_APPEND("ScreenSystemLayer","CreditsLoadedFromLastGoodAppend");
ThemeMetric<bool> CREDITS_JOIN_ONLY( "ScreenSystemLayer", "CreditsJoinOnly" );
RString GetCreditsMessage( PlayerNumber pn )
{
if( (bool)CREDITS_JOIN_ONLY && !GAMESTATE->PlayersCanJoin() )
return RString();
bool bShowCreditsMessage;
if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu )
bShowCreditsMessage = true;
else if( MEMCARDMAN->GetCardLocked(pn) )
bShowCreditsMessage = !GAMESTATE->IsPlayerEnabled( pn );
else
bShowCreditsMessage = !GAMESTATE->m_bSideIsJoined[pn];
if( !bShowCreditsMessage )
{
MemoryCardState mcs = MEMCARDMAN->GetCardState( pn );
const Profile* pProfile = PROFILEMAN->GetProfile( pn );
switch( mcs )
{
DEFAULT_FAIL( mcs );
case MemoryCardState_NoCard:
// this is a local machine profile
if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
return pProfile->GetDisplayNameOrHighScoreName() + CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue();
else if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) )
return CREDITS_LOAD_FAILED.GetValue();
// Prefer the name of the profile over the name of the card.
else if( PROFILEMAN->IsPersistentProfile(pn) )
return pProfile->GetDisplayNameOrHighScoreName();
else if( GAMESTATE->PlayersCanJoin() )
return CREDITS_INSERT_CARD.GetValue();
else
return RString();
case MemoryCardState_Error: return THEME->GetString( "ScreenSystemLayer", "CreditsCard" + MEMCARDMAN->GetCardError(pn) );
case MemoryCardState_TooLate: return CREDITS_CARD_TOO_LATE.GetValue();
case MemoryCardState_Checking: return CREDITS_CARD_CHECKING.GetValue();
case MemoryCardState_Removed: return CREDITS_CARD_REMOVED.GetValue();
case MemoryCardState_Ready:
{
// If the profile failed to load and there was no usable backup...
if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) && !PROFILEMAN->LastLoadWasFromLastGood(pn) )
return CREDITS_LOAD_FAILED.GetValue();
// If there is a local profile loaded, prefer it over the name of the memory card.
if( PROFILEMAN->IsPersistentProfile(pn) )
{
RString s = pProfile->GetDisplayNameOrHighScoreName();
if( s.empty() )
s = CREDITS_CARD_NO_NAME.GetValue();
if( PROFILEMAN->LastLoadWasFromLastGood(pn) )
s += CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue();
return s;
}
else if( !MEMCARDMAN->IsNameAvailable(pn) )
return CREDITS_CARD_READY.GetValue();
else if( !MEMCARDMAN->GetName(pn).empty() )
return MEMCARDMAN->GetName(pn);
else
return CREDITS_CARD_NO_NAME.GetValue();
}
}
}
else // bShowCreditsMessage
{
switch( GAMESTATE->GetCoinMode() )
{
case CoinMode_Home:
if( GAMESTATE->PlayersCanJoin() )
return CREDITS_PRESS_START.GetValue();
else
return CREDITS_NOT_PRESENT.GetValue();
case CoinMode_Pay:
{
int iCredits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit;
int iCoins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit;
RString sCredits = CREDITS_CREDITS;
2011-04-29 13:25:37 -05:00
// todo: allow themers to change these strings -aj
2011-03-17 01:47:30 -04:00
if( iCredits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
sCredits += ssprintf(" %d", iCredits);
if( PREFSMAN->m_iCoinsPerCredit > 1 )
sCredits += ssprintf(" %d/%d", iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
if( iCredits >= MAX_NUM_CREDITS )
sCredits += " " + CREDITS_MAX.GetValue();
return sCredits;
}
case CoinMode_Free:
if( GAMESTATE->PlayersCanJoin() )
return CREDITS_FREE_PLAY.GetValue();
else
return CREDITS_NOT_PRESENT.GetValue();
default:
ASSERT(0);
}
}
}
};
// lua start
#include "LuaBinding.h"
namespace
{
int GetCreditsMessage( lua_State *L )
{
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
RString sText = GetCreditsMessage( pn );
LuaHelpers::Push( L, sText );
return 1;
}
const luaL_Reg ScreenSystemLayerHelpersTable[] =
{
LIST_METHOD( GetCreditsMessage ),
{ NULL, NULL }
};
}
LUA_REGISTER_NAMESPACE( ScreenSystemLayerHelpers )
REGISTER_SCREEN_CLASS( ScreenSystemLayer );
void ScreenSystemLayer::Init()
{
Screen::Init();
m_sprOverlay.Load( THEME->GetPathB("ScreenSystemLayer", "overlay") );
this->AddChild( m_sprOverlay );
}
/*
* (c) 2001-2005 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/