2011-03-17 01:47:30 -04:00
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#include "global.h"
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#if !defined(WITHOUT_NETWORKING)
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#include "NetworkSyncManager.h"
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#include "ScreenNetworkOptions.h"
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#include "RageLog.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "LocalizedString.h"
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#include "OptionRowHandler.h"
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static LocalizedString CLIENT_CONNECT ( "ScreenNetworkOptions", "Connect" );
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static LocalizedString CLIENT_DISCONNECT ( "ScreenNetworkOptions", "Disconnect" );
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static LocalizedString SCORE_ON ( "ScreenNetworkOptions", "ScoreOn" );
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static LocalizedString SCORE_OFF ( "ScreenNetworkOptions", "ScoreOff" );
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static LocalizedString DISCONNECTED ( "ScreenNetworkOptions", "Disconnected from server." );
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static LocalizedString ENTER_NETWORK_ADDRESS ( "ScreenNetworkOptions", "Enter a network address." );
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static LocalizedString CONNECT_TO_YOURSELF ( "ScreenNetworkOptions", "Use 127.0.0.1 to connect to yourself." );
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enum NetworkOptionRow
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{
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PO_CONNECTION,
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PO_SCOREBOARD,
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PO_SERVERS,
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NUM_NETWORK_OPTIONS_LINES
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};
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enum DisplayScoreboard
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{
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NO_SCOREBOARD_OFF=0,
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NO_SCOREBOARD_ON
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};
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AutoScreenMessage( SM_DoneConnecting );
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Preference<RString> g_sLastServer( "LastConnectedServer", "" );
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REGISTER_SCREEN_CLASS( ScreenNetworkOptions );
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void ScreenNetworkOptions::Init()
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{
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ScreenOptions::Init();
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vector<OptionRowHandler*> vHands;
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{
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
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vHands.push_back( pHand );
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pHand->m_Def.m_sName = "Connection";
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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if ( NSMAN->useSMserver )
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pHand->m_Def.m_vsChoices.push_back(CLIENT_DISCONNECT);
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else
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pHand->m_Def.m_vsChoices.push_back(CLIENT_CONNECT);
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}
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{
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
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vHands.push_back( pHand );
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pHand->m_Def.m_sName = "Scoreboard";
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pHand->m_Def.m_vsChoices.clear();
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pHand->m_Def.m_bOneChoiceForAllPlayers = true;
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pHand->m_Def.m_vsChoices.push_back(SCORE_OFF);
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pHand->m_Def.m_vsChoices.push_back(SCORE_ON);
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}
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/*
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{
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// Get info on all received servers from NSMAN.
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AllServers.clear();
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NSMAN->GetListOfLANServers( AllServers );
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if( !AllServers.empty() )
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{
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeNull();
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pHand->m_Def.m_sName = "Servers";
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pHand->m_Def.m_bAllowThemeItems = false;
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for( unsigned int j = 0; j < AllServers.size(); j++ )
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pHand->m_Def.m_vsChoices.push_back( AllServers[j].Name );
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vHands.push_back( pHand );
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}
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}
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*/
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InitMenu( vHands );
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m_pRows[PO_SCOREBOARD]->SetOneSharedSelection(PREFSMAN->m_bEnableScoreboard);
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}
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void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_DoneConnecting )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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RString sNewName = ScreenTextEntry::s_sLastAnswer;
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NSMAN->PostStartUp(sNewName);
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NSMAN->DisplayStartupStatus();
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UpdateConnectStatus( );
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g_sLastServer.Set( ScreenTextEntry::s_sLastAnswer );
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}
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenNetworkOptions::MenuStart( const InputEventPlus &input )
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{
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switch( GetCurrentRow() )
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{
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case PO_CONNECTION:
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if ( !NSMAN->useSMserver )
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{
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ScreenTextEntry::TextEntry( SM_DoneConnecting, ENTER_NETWORK_ADDRESS.GetValue()+"\n\n"+CONNECT_TO_YOURSELF.GetValue(), g_sLastServer, 128 );
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}
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else
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{
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NSMAN->CloseConnection();
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SCREENMAN->SystemMessage( DISCONNECTED );
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UpdateConnectStatus( );
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}
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break;
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case PO_SCOREBOARD:
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if (m_pRows[PO_SCOREBOARD]->GetOneSharedSelection() == NO_SCOREBOARD_ON)
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PREFSMAN->m_bEnableScoreboard.Set(true);
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else
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PREFSMAN->m_bEnableScoreboard.Set(false);
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break;
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/*
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case NetworkOptionRow::PO_SERVERS:
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if ( !AllServers.empty() )
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{
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string sNewName = AllServers[m_pRows[GetCurrentRow()]->GetOneSharedSelection()].Address;
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NSMAN->PostStartUp(sNewName);
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NSMAN->DisplayStartupStatus();
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UpdateConnectStatus( );
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}
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else
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{
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//If the server list is empty, keep passing the message on so exit works
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ScreenOptions::MenuStart( input );
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}
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break;
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*/
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default:
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ScreenOptions::MenuStart( input );
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}
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}
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void ScreenNetworkOptions::ImportOptions( int iRow, const vector<PlayerNumber> &vpns ) { }
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void ScreenNetworkOptions::ExportOptions( int iRow, const vector<PlayerNumber> &vpns ) { }
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void ScreenNetworkOptions::UpdateConnectStatus( )
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{
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SCREENMAN->SetNewScreen( m_sName );
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}
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#endif
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/*
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* (c) 2004 Charles Lohr, Josh Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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