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itgmania212121/stepmania/src/ScreenOptionsEditProfile.cpp
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#include "global.h"
#include "ScreenOptionsEditProfile.h"
#include "ScreenMiniMenu.h"
#include "ProfileManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "RageUtil.h"
#include "GameState.h"
#include "Profile.h"
#include "Character.h"
AutoScreenMessage( SM_BackFromEnterName )
AutoScreenMessage( SM_BackFromDelete )
enum EditProfileRow
{
ROW_NAME,
ROW_CHARACTER,
ROW_DELETE
};
REGISTER_SCREEN_CLASS( ScreenOptionsEditProfile );
ScreenOptionsEditProfile::ScreenOptionsEditProfile( CString sName ) :
ScreenOptions( sName )
{
}
void ScreenOptionsEditProfile::Init()
{
ScreenOptions::Init();
vector<OptionRowDefinition> vDefs;
vector<OptionRowHandler*> vHands;
OptionRowDefinition def;
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
def.m_bOneChoiceForAllPlayers = true;
def.m_bAllowThemeItems = false;
def.m_bAllowThemeTitles = false;
def.m_bAllowExplanation = false;
Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
{
def.m_sName = "Name";
def.m_vsChoices.clear();
CString s = pro.m_sDisplayName;
def.m_vsChoices.push_back( s );
vDefs.push_back( def );
vHands.push_back( NULL );
}
{
def.m_sName = "Character";
def.m_vsChoices.clear();
vector<Character*> vpCharacters;
GAMESTATE->GetCharacters( vpCharacters );
FOREACH_CONST( Character*, vpCharacters, c )
def.m_vsChoices.push_back( (*c)->m_sName );
vDefs.push_back( def );
vHands.push_back( NULL );
}
{
def.m_sName = "Delete";
def.m_vsChoices.clear();
vDefs.push_back( def );
vHands.push_back( NULL );
}
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InitMenu( vDefs, vHands );
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}
ScreenOptionsEditProfile::~ScreenOptionsEditProfile()
{
}
void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
OptionRow &row = *m_pRows[iRow];
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switch( iRow )
{
case ROW_CHARACTER:
row.SetOneSharedSelectionIfPresent( pro.m_sCharacter );
break;
}
}
void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
OptionRow &row = *m_pRows[iRow];
int iIndex = row.GetOneSharedSelection( true );
CString sValue;
if( iIndex >= 0 )
sValue = row.GetRowDef().m_vsChoices[ iIndex ];
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switch( iRow )
{
case ROW_NAME:
pro.m_sDisplayName = sValue;
break;
case ROW_CHARACTER:
pro.m_sCharacter = sValue;
break;
}
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}
void ScreenOptionsEditProfile::GoToNextScreen()
{
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SCREENMAN->SetNewScreen( "ScreenOptionsService" );
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}
void ScreenOptionsEditProfile::GoToPrevScreen()
{
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SCREENMAN->SetNewScreen( "ScreenOptionsService" );
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}
void ScreenOptionsEditProfile::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_BackFromEnterName )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
CString sNewName = ScreenTextEntry::s_sLastAnswer;
ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() )
// rename
bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
if( bResult )
SCREENMAN->SetNewScreen( m_sName ); // reload
else
ScreenPrompt::Prompt( SM_None, ssprintf("Error renaming profile '%s'.", sNewName.c_str()) );
}
}
else if( SM == SM_BackFromDelete )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
HandleScreenMessage( SM_GoToPrevScreen );
}
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
{
int iRow = GetCurrentRow();;
OptionRow &row = *m_pRows[iRow];
switch( iRow )
{
case ROW_NAME:
{
CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", sCurrentProfileName, PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
}
break;
case ROW_CHARACTER:
{
}
break;
case ROW_DELETE:
{
CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", sCurrentProfileName.c_str() );
ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
}
break;
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default:
ScreenOptions::ProcessMenuStart( pn, type );
break;
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}
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/