2012-07-10 19:29:08 -05:00
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The following is a list of known issues with StepMania 5.
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* The course editor is not working. (It could stand to be rewritten.)
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* The scoring system needs to be made global for the game instead
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of tying it to the theme. The current arrangement causes multiple problems
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(themes not supporting scoring unless they explicitly add it to gameplay
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decorations, the last note not being scored, and so on).
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* The C and V keys in the editor (related to attacks) still has
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work to go. Crashes should hopefully be minimal if not otherwise
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nonexistant.
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* Attacks involving noteskins do not work. They may never work again unless
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some internal coding issues are figured out.
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* Routine mode (dance or pump) isn't perfect yet.
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* Attempting to use the Jukebox to show Routine steps will lead to an infinite
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loop that is not escapable short of killing the program.
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* Attempting to select routine mode in the Practice menu causes a crash.
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* The attempted unlock code written around Previews 2-4 (?) does not seem to
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work at this time. Assistance may be needed here.
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* Hold/Roll heads seem to be draw under preceding taps when they
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shouldn't be all the time.
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* C-Mods have not been fully tested with all of the new segments yet.
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Warp segments are ignored when C-Mods are used.
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* Split Timing needs adjustments with only one chart in place.
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* Either that, or all tags must be allowable in song timing.
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* Language detection fails for Czech and possibly other things on OS X
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(non-fatally, now)
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* Japanese font maps are too large and get resized on load to something
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manageable. They should be cut into thirds vertically.
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* This makes debug builds in particular load very slowly, and reduces quality.
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* The editor sometimes keeps playing music and won't scroll.
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* VBR MP3's don't seek correctly in the editor, which botches sync.
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* LuaDriver works well, but without threading it has latency issues.
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* Survival courses crash if you set a noteskin in the player options
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just before starting the course.
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2013-08-30 13:33:11 -04:00
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* On some graphics cards, 3D models may cause crashes.
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