145 lines
4.6 KiB
C++
145 lines
4.6 KiB
C++
#include "global.h"
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#include "RageLog.h"
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#include "RageFile.h"
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#include "RageUtil.h"
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#include "RageUtil_FileDB.h"
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#include "PrefsManager.h"
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#include "RageFileManager.h"
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#include "TimingData.h"
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CString InitialWorkingDirectory = ".";
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CString DirOfExecutable = ".";
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void run()
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{
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#define CHECK(call, exp) \
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{ \
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float ret = call; \
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if( call != exp ) { \
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LOG->Warn( "Line %i: Got %f, expected %f", __LINE__, ret, exp); \
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return; \
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} \
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}
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TimingData test;
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test.AddBPMSegment( BPMSegment(0, 60) );
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/* First, trivial sanity checks. */
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CHECK( test.GetBeatFromElapsedTime(60), 60.0f );
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CHECK( test.GetElapsedTimeFromBeat(60), 60.0f );
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/* The first BPM segment extends backwards in time. */
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CHECK( test.GetBeatFromElapsedTime(-60), -60.0f );
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CHECK( test.GetElapsedTimeFromBeat(-60), -60.0f );
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CHECK( test.GetBeatFromElapsedTime(100000), 100000.0f );
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CHECK( test.GetElapsedTimeFromBeat(100000), 100000.0f );
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CHECK( test.GetBeatFromElapsedTime(-100000), -100000.0f );
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CHECK( test.GetElapsedTimeFromBeat(-100000), -100000.0f );
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CHECK( test.GetBPMAtBeat(0), 60.0f );
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CHECK( test.GetBPMAtBeat(100000), 60.0f );
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CHECK( test.GetBPMAtBeat(-100000), 60.0f );
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/* 120BPM at beat 10: */
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test.AddBPMSegment( BPMSegment(10, 120) );
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CHECK( test.GetBPMAtBeat(9.99), 60.0f );
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CHECK( test.GetBPMAtBeat(10), 120.0f );
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CHECK( test.GetBeatFromElapsedTime(9), 9.0f );
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CHECK( test.GetBeatFromElapsedTime(10), 10.0f );
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CHECK( test.GetBeatFromElapsedTime(10.5), 11.0f );
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CHECK( test.GetElapsedTimeFromBeat(9), 9.0f );
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CHECK( test.GetElapsedTimeFromBeat(10), 10.0f );
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CHECK( test.GetElapsedTimeFromBeat(11), 10.5f );
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/* Add a 5-second stop at beat 10. */
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test.AddStopSegment( StopSegment(10, 5) );
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/* The stop shouldn't affect GetBPMAtBeat at all. */
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CHECK( test.GetBPMAtBeat(9.99), 60.0f );
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CHECK( test.GetBPMAtBeat(10), 120.0f );
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CHECK( test.GetBeatFromElapsedTime(9), 9.0f );
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CHECK( test.GetBeatFromElapsedTime(10), 10.0f );
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CHECK( test.GetBeatFromElapsedTime(12), 10.0f );
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CHECK( test.GetBeatFromElapsedTime(14), 10.0f );
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CHECK( test.GetBeatFromElapsedTime(15), 10.0f );
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CHECK( test.GetBeatFromElapsedTime(15.5), 11.0f );
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CHECK( test.GetElapsedTimeFromBeat(9), 9.0f );
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CHECK( test.GetElapsedTimeFromBeat(10), 10.0f );
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CHECK( test.GetElapsedTimeFromBeat(11), 15.5f );
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/* Add a 2-second stop at beat 5 and a 5-second stop at beat 15. */
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test.m_StopSegments.clear();
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test.AddStopSegment( StopSegment(5, 2) );
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test.AddStopSegment( StopSegment(15, 5) );
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CHECK( test.GetBPMAtBeat(9.99), 60.0f );
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CHECK( test.GetBPMAtBeat(10), 120.0f );
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CHECK( test.GetBeatFromElapsedTime(1), 1.0f );
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CHECK( test.GetBeatFromElapsedTime(2), 2.0f );
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CHECK( test.GetBeatFromElapsedTime(5), 5.0f ); // stopped
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CHECK( test.GetBeatFromElapsedTime(6), 5.0f ); // stopped
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CHECK( test.GetBeatFromElapsedTime(7), 5.0f ); // stop finished
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CHECK( test.GetBeatFromElapsedTime(8), 6.0f );
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CHECK( test.GetBeatFromElapsedTime(12), 10.0f ); // bpm changes to 120
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CHECK( test.GetBeatFromElapsedTime(13), 12.0f );
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CHECK( test.GetBeatFromElapsedTime(14), 14.0f );
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CHECK( test.GetBeatFromElapsedTime(14.5f), 15.0f ); // stopped
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CHECK( test.GetBeatFromElapsedTime(15), 15.0f ); // stopped
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CHECK( test.GetBeatFromElapsedTime(17), 15.0f ); // stopped
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CHECK( test.GetBeatFromElapsedTime(19.5f), 15.0f ); // stop finished
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CHECK( test.GetBeatFromElapsedTime(20), 16.0f );
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CHECK( test.GetElapsedTimeFromBeat(1), 1.0f );
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CHECK( test.GetElapsedTimeFromBeat(2), 2.0f );
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CHECK( test.GetElapsedTimeFromBeat(5), 5.0f ); // stopped
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CHECK( test.GetElapsedTimeFromBeat(6), 8.0f );
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CHECK( test.GetElapsedTimeFromBeat(10), 12.0f ); // bpm changes to 120
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CHECK( test.GetElapsedTimeFromBeat(12), 13.0f );
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CHECK( test.GetElapsedTimeFromBeat(14), 14.0f );
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CHECK( test.GetElapsedTimeFromBeat(15.0f), 14.5f ); // stopped
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CHECK( test.GetElapsedTimeFromBeat(16), 20.0f );
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RageTimer foobar;
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/* We can look up the time of any given beat, then look up the beat of that
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* time and get the original value. (We can't do this in reverse; the beat
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* doesn't move during stop segments.) */
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int q = 0;
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for( float f = -10; f < 250; f += 0.002 )
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{
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++q;
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// const float t = test.GetElapsedTimeFromBeat( f );
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const float b = test.GetBeatFromElapsedTime( f );
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/* b == f */
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// if( fabsf(b-f) > 0.001 )
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// {
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// LOG->Warn( "%f != %f", b, f );
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// return;
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// }
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}
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LOG->Trace("... %i in %f", q, foobar.GetDeltaTime());
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}
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int main()
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{
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FILEMAN = new RageFileManager;
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LOG = new RageLog();
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PREFSMAN = new PrefsManager; // TimingData needs PREFSMAN; it probably shouldn't
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LOG->ShowLogOutput( true );
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LOG->SetFlushing( true );
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run();
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delete PREFSMAN;
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delete LOG;
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delete FILEMAN;
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exit(0);
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}
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