** Find a way to get the length of a movie being played, so ScreenIntroMovie does not have to have a pre-determined length (I.e: exits when the movie is finished playing)
** Added more scripting to SSDEX, now supporting icon bar/icons/text/pic/info scripting. Having small probs with the highlight bar for each player, scripting-wise. Will work on this later
** Re-coded my ScreenSelectDifficultyEX, to support the icon bar like the arcade does, and added scripting support and much more configuration. Will add even more later tonight.
Done as of 04/09/03:
** Completely recoded my DDRExtreme-style difficulty select screen to correctly use vector like SSDifficulty does. Runs much nicer now. Also cleaned up redir's needed for this.
CHANGE** Game no longer resets when coin mode is changed.
CHANGE** Coin mode can be changed instantly, without a reset, at any screen with F3.
FEATURE FIXED** Operator & InsertCoin keys are no longer static, and are now configurable AND global. Also, Operator key -only- works outside of the edit system & options screens.. This saves hassles of "oops, hit the operator key, my edit is gone!"
FILE FIXED** For some reason, ScreenIntroMovie.h never made it into the project workspace.. fixed :-p
BUG FIXED** 2nd player could join in reguardless of joint premium or credits
BUG FIXED** Credits could only be added on certain screens, the credit key is now predefined to F1 and is global
NEW FEATURE** Global Operator key (Left-CTRL)
NEW FEATURE** Credits now replicate arcade style count -- THANK YOU MATRIARK TERVEL!!
NEW ELEMENT** Joint Premium banner on the SelectStyle screen, as in DDRMAX2
NEW ELEMENT** Joint Premium scrolling msg banner on TitleScreen as in DDRMAX2
ARCADE-MIRROR** Selecting "RANDOM", now chooses the song FOR you, almost like DDREX does (ddrex just fades out and doesn't tell you what song it picked)