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itgmania212121/stepmania/src/DifficultyList.h
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#ifndef DIFFICULTY_LIST
#define DIFFICULTY_LIST
#include "ActorFrame.h"
#include "ActorUtil.h"
#include "PlayerNumber.h"
class DifficultyMeter;
class Song;
class Steps;
class BitmapText;
#define MAX_METERS 16
class DifficultyList: public ActorFrame
{
public:
DifficultyList();
~DifficultyList();
void Load();
void SetFromGameState();
void TweenOnScreen();
void TweenOffScreen();
void Hide();
void Show();
private:
void PositionItems();
DifficultyMeter *m_Meters;
AutoActor m_Cursors[NUM_PLAYERS];
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ActorFrame m_CursorFrames[NUM_PLAYERS];
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BitmapText *m_Descriptions;
BitmapText *m_Number;
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Song *m_CurSong;
vector<Steps*> m_CurSteps;
};
#endif