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itgmania212121/stepmania/src/ScreenGameplaySyncMachine.h
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/* ScreenGameplaySyncMachine - */
#ifndef ScreenGameplaySyncMachine_H
#define ScreenGameplaySyncMachine_H
#include "ScreenGameplayNormal.h"
class ScreenGameplaySyncMachine : public ScreenGameplayNormal
{
public:
virtual void Init();
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virtual void Update( float fDelta );
virtual void Input( const InputEventPlus &input );
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virtual ScreenType GetScreenType() const { return system_menu; }
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void HandleScreenMessage( const ScreenMessage SM );
void ResetAndRestartCurrentSong();
protected:
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void RefreshText();
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Song m_Song;
const Steps *m_pSteps;
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BitmapText m_textSyncInfo;
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};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/