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itgmania212121/stepmania/src/ezsockets.cpp
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/*******************************************
ezsockets.cpp -- Header for sockets.cpp
Designed by Josh Allen and Charles
Lohr. Socket programming methods based
on Charles Lohr's EZW progam.
You may freely destribute this code
if this message is retained.
This code is distributed on an as-is
basis with no gaurentees whatsoever.
Modified by Charles Lohr for use with
Windows-Based OSes.
********************************************/
#pragma comment(lib,"wsock32.lib")
//We need the Winsock32 Libary
#include "ezsockets.h"
EzSockets::EzSockets() {
MAXCON = 5;
memset (&addr, 0, sizeof(addr)); //Clear the sockaddr_in structure
//Windows REQUIRES WinSock Startup
#if defined(WIN32)
WSAStartup(MAKEWORD(1,1), &wsda);
#endif
sock = -1;
}
EzSockets::~EzSockets() {
close();
}
bool EzSockets::check() {
//Check to see if the socket ahs been created
if (sock < 0) {
return false;
}
return true;
}
int EzSockets::create() {
sock = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP);
return (true);
}
bool EzSockets::bind(int port) {
if (!check()) {
return false;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl (INADDR_ANY);
addr.sin_port = htons (port);
int desc = ::bind(sock, (struct sockaddr *) & addr, sizeof(addr));
if (desc < 0) {
return false;
}
return true;
}
bool EzSockets::listen() {
int desc = ::listen(sock, MAXCON);
if (desc < 0) {
return false;
}
return true;
}
bool EzSockets::accept(EzSockets &socket) {
//Windows wants it defined as a signed int
#if defined(WIN32)
int length = sizeof(socket);
#else
unsigned int length = sizeof(socket);
#endif
socket.sock = ::accept(sock, (struct sockaddr *) & socket.addr,& length);
if (socket.sock < 0) {
return false;
}
return true;
}
void EzSockets::close() {
//The close socket command is different in Windows
#if defined(WIN32)
::closesocket(sock);
#else
::close(sock);
#endif
}
bool EzSockets::receiveLength(int &length) {
length = 0;
//cannot send in void* in Windows.
#if defined(WIN32)
int desc = recv(sock, (char*)&length, sizeof(int),0);
#else
int desc = recv(sock, (void*)&length, sizeof(int),0);
#endif
if (desc <= 0) {
return false;
}
return true;
}
bool EzSockets::receive(int &x) {
if (!receiveLength(x)) {
return false;
}
return true;
}
bool EzSockets::receive(std::vector<char> &data) {
char buf[1024];
/* If the length is less than 1024 then receive
all the data in one recv() command. If the
length is greater than 1024 receive data
with multiple recv() commands.
*/
int desc=0;
int length;
length = 0;
data.resize(0);
if (!receiveLength(length)) {
return false;
}
if (length <= 1024) {
memset (&buf, 0, sizeof(buf));
desc = recv(sock, buf, 1024, 0);
for (int x = 0;x < desc;x++) {
data.push_back(buf[x]);
}
} else {
while (int(data.size()) < length) {
memset (&buf, 0, sizeof(buf)); //Flush the buffer
desc = recv(sock, buf, 1024,0);
for (int x = 0;x < desc;x++) {
data.push_back(buf[x]);
}
}
}
if (desc <= 0) {
return false;
}
/* Make sure data is the correct size.
This maybe uneeded but seems like
a good idea.
*/
data.resize(length);
return true;
}
bool EzSockets::send(std::string data) {
/* First send send the length of the data to the
server. Then if the length is less than or equal
to the 1024 then send data in one sendData()
commans. If data is larger then 1024 than
send the data in multiple sendData() commands.
Each sendData() sends as much data as 1024.
HAVE NOT CHECK TO SEE IF TRANSFER OF LARGE DATA
IS CORRECT.
*/
int desc = sendLength(data.length());
if (desc == 0) {
return false;
}
if (data.length() <= (1024)) {
desc = sendData((char*)data.c_str(), data.length());
if (desc == 0) {
return false;
}
} else {
for (int x = 0;x < int(data.length());x += 1024) {
desc = sendData((char*)std::string(data.substr(x, x+1024)).c_str());
}
if (desc == 0) {
return false;
}
}
return true;
}
bool EzSockets::send(char *data, int length) {
/* Sends the data in chunks of 1024. Appears to
work fine with large and small data ammounts.
*/
int desc;
char buf[1024];
desc = sendLength(length);
if (desc == 0) {
return false;
}
for (int x = 0;x < length;x += 1024) {
memset (&buf, 0, sizeof(buf));
for (int bytes = 0;bytes < 1024;bytes++) {
buf[bytes] = (char)data[x+bytes];
}
if (length < 1024) {
desc = sendData(buf, length);
} else {
desc = sendData(buf);
}
if (desc == 0) {
return false;
}
}
return true;
}
bool EzSockets::sendLength(int length) {
#if defined(WIN32)
int desc = ::send(sock, (char*)&length, sizeof(int), 0);
#else
int desc = ::send(sock, (void*)&length, sizeof(int), 0);
#endif
if (desc <= 0) {
return false;
}
return true;
}
bool EzSockets::send(int x) {
if (!sendLength(x)) {
return false;
}
return true;
}
bool EzSockets::sendData(char data[1024], int size) {
/*This function sends data just fine.
Problem is with the reassemble while
receiving data.*/
int desc;
int lpos = 0;
if (size==0)
return true;
while (size-lpos > 0) {
desc = ::send(sock, *((&data)+lpos), size, 0);
if (desc<=0)
return false;
lpos=lpos+desc;
}
return true;
}
bool EzSockets::connect(std::string host, int port) {
if (!check()) {
return false;
}
#if defined(WIN32)
struct hostent* phe;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
phe = gethostbyname(host.c_str());
addr.sin_addr = *((LPIN_ADDR)*phe->h_addr_list);
int desc = ::connect(sock,(struct sockaddr *)&addr,sizeof(addr));
#else
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
int status = inet_pton ( AF_INET, host.c_str(), &addr.sin_addr );
int desc = ::connect(sock,(struct sockaddr *)&addr,sizeof(addr));
#endif
if (desc < 0) {
return false;
}
return true;
}
long EzSockets::uAddr() {
return addr.sin_addr.s_addr;
}