2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "RageFile.h"
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#include "RageFileManager.h"
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#include "GameConstantsAndTypes.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "Song.h"
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#include "Steps.h"
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#include "Course.h"
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#include "GameManager.h"
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#include "ProductInfo.h"
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#include "RageUtil.h"
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#include "ThemeManager.h"
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#include "MemoryCardManager.h"
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#include "XmlFile.h"
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#include "StepsUtil.h"
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#include "Style.h"
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#include "HighScore.h"
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#include "Character.h"
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#include "CharacterManager.h"
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ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
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static void DefaultLocalProfileIDInit( size_t /*PlayerNumber*/ i, RString &sNameOut, RString &defaultValueOut )
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{
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sNameOut = ssprintf( "DefaultLocalProfileIDP%d", int(i+1) );
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defaultValueOut = "";
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}
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Preference<bool> ProfileManager::m_bProfileStepEdits( "ProfileStepEdits", true );
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Preference<bool> ProfileManager::m_bProfileCourseEdits( "ProfileCourseEdits", true );
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Preference1D<RString> ProfileManager::m_sDefaultLocalProfileID( DefaultLocalProfileIDInit, NUM_PLAYERS );
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const RString NEW_MEM_CARD_NAME = "";
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const RString USER_PROFILES_DIR = "/Save/LocalProfiles/";
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const RString MACHINE_PROFILE_DIR = "/Save/MachineProfile/";
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const RString LAST_GOOD_SUBDIR = "LastGood/";
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// Directories to search for a profile if m_sMemoryCardProfileSubdir doesn't
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// exist, separated by ";":
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static Preference<RString> g_sMemoryCardProfileImportSubdirs( "MemoryCardProfileImportSubdirs", "" );
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static RString LocalProfileIDToDir( const RString &sProfileID ) { return USER_PROFILES_DIR + sProfileID + "/"; }
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static RString LocalProfileDirToID( const RString &sDir ) { return Basename( sDir ); }
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struct DirAndProfile
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{
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RString sDir;
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Profile profile;
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};
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static vector<DirAndProfile> g_vLocalProfile;
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static ThemeMetric<bool> FIXED_PROFILES ( "ProfileManager", "FixedProfiles" );
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static ThemeMetric<int> NUM_FIXED_PROFILES ( "ProfileManager", "NumFixedProfiles" );
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#define FIXED_PROFILE_CHARACTER_ID( i ) THEME->GetMetric( "ProfileManager", ssprintf("FixedProfileCharacterID%d",int(i+1)) )
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ProfileManager::ProfileManager()
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{
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m_pMachineProfile = new Profile;
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FOREACH_PlayerNumber(pn)
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m_pMemoryCardProfile[pn] = new Profile;
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// Register with Lua.
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{
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Lua *L = LUA->Get();
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lua_pushstring( L, "PROFILEMAN" );
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this->PushSelf( L );
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lua_settable( L, LUA_GLOBALSINDEX );
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LUA->Release( L );
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}
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}
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ProfileManager::~ProfileManager()
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{
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// Unregister with Lua.
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LUA->UnsetGlobal( "PROFILEMAN" );
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SAFE_DELETE( m_pMachineProfile );
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FOREACH_PlayerNumber(pn)
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SAFE_DELETE( m_pMemoryCardProfile[pn] );
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}
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void ProfileManager::Init()
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{
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FOREACH_PlayerNumber( p )
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{
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m_bWasLoadedFromMemoryCard[p] = false;
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m_bLastLoadWasTamperedOrCorrupt[p] = false;
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m_bLastLoadWasFromLastGood[p] = false;
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m_bNeedToBackUpLastLoad[p] = false;
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2011-04-04 00:58:18 -04:00
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m_bNewProfile[p] = false;
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2011-03-17 01:47:30 -04:00
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}
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LoadMachineProfile();
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RefreshLocalProfilesFromDisk();
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if( FIXED_PROFILES )
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{
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// resize to the fixed number
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if( (int)g_vLocalProfile.size() > NUM_FIXED_PROFILES )
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g_vLocalProfile.erase( g_vLocalProfile.begin()+NUM_FIXED_PROFILES, g_vLocalProfile.end() );
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for( int i=g_vLocalProfile.size(); i<NUM_FIXED_PROFILES; i++ )
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{
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RString sCharacterID = FIXED_PROFILE_CHARACTER_ID( i );
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Character *pCharacter = CHARMAN->GetCharacterFromID( sCharacterID );
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ASSERT_M( pCharacter, sCharacterID );
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RString sProfileID;
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bool b = CreateLocalProfile( pCharacter->GetDisplayName(), sProfileID );
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ASSERT( b );
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Profile* pProfile = GetLocalProfile( sProfileID );
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ASSERT_M( pProfile, sProfileID );
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pProfile->m_sCharacterID = sCharacterID;
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SaveLocalProfile( sProfileID );
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}
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ASSERT( (int)g_vLocalProfile.size() == NUM_FIXED_PROFILES );
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}
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}
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bool ProfileManager::FixedProfiles() const
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{
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return FIXED_PROFILES;
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}
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ProfileLoadResult ProfileManager::LoadProfile( PlayerNumber pn, RString sProfileDir, bool bIsMemCard )
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{
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LOG->Trace( "LoadingProfile P%d, %s, %d", pn+1, sProfileDir.c_str(), bIsMemCard );
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ASSERT( !sProfileDir.empty() );
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ASSERT( sProfileDir.Right(1) == "/" );
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m_sProfileDir[pn] = sProfileDir;
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m_bWasLoadedFromMemoryCard[pn] = bIsMemCard;
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m_bLastLoadWasFromLastGood[pn] = false;
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m_bNeedToBackUpLastLoad[pn] = false;
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// Try to load the original, non-backup data.
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ProfileLoadResult lr = GetProfile(pn)->LoadAllFromDir( m_sProfileDir[pn], PREFSMAN->m_bSignProfileData );
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RString sBackupDir = m_sProfileDir[pn] + LAST_GOOD_SUBDIR;
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if( lr == ProfileLoadResult_Success )
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{
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/* Next time the profile is written, move this good profile into LastGood. */
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m_bNeedToBackUpLastLoad[pn] = true;
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}
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m_bLastLoadWasTamperedOrCorrupt[pn] = lr == ProfileLoadResult_FailedTampered;
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//
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// Try to load from the backup if the original data fails to load
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//
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if( lr == ProfileLoadResult_FailedTampered )
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{
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lr = GetProfile(pn)->LoadAllFromDir( sBackupDir, PREFSMAN->m_bSignProfileData );
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m_bLastLoadWasFromLastGood[pn] = lr == ProfileLoadResult_Success;
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/* If the LastGood profile doesn't exist at all, and the actual profile was failed_tampered,
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* then the error should be failed_tampered and not failed_no_profile. */
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if( lr == ProfileLoadResult_FailedNoProfile )
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{
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LOG->Trace( "Profile was corrupt and LastGood for %s doesn't exist; error is ProfileLoadResult_FailedTampered",
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sProfileDir.c_str() );
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lr = ProfileLoadResult_FailedTampered;
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}
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}
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LOG->Trace( "Done loading profile - result %d", lr );
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return lr;
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}
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bool ProfileManager::LoadLocalProfileFromMachine( PlayerNumber pn )
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{
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RString sProfileID = m_sDefaultLocalProfileID[pn];
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if( sProfileID.empty() )
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{
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m_sProfileDir[pn] = "";
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return false;
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}
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m_sProfileDir[pn] = LocalProfileIDToDir( sProfileID );
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m_bWasLoadedFromMemoryCard[pn] = false;
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m_bLastLoadWasFromLastGood[pn] = false;
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if( GetLocalProfile(sProfileID) == NULL )
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{
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m_sProfileDir[pn] = "";
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return false;
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}
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return true;
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}
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void ProfileManager::GetMemoryCardProfileDirectoriesToTry( vector<RString> &asDirsToTry )
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{
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/* Try to load the preferred profile. */
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asDirsToTry.push_back( PREFSMAN->m_sMemoryCardProfileSubdir );
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/* If that failed, try loading from all fallback directories. */
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split( g_sMemoryCardProfileImportSubdirs, ";", asDirsToTry, true );
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}
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bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn, bool bLoadEdits )
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{
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UnloadProfile( pn );
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// mount slot
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if( MEMCARDMAN->GetCardState(pn) != MemoryCardState_Ready )
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return false;
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vector<RString> asDirsToTry;
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GetMemoryCardProfileDirectoriesToTry( asDirsToTry );
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2011-04-04 00:58:18 -04:00
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m_bNewProfile[pn] = true;
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2011-03-17 01:47:30 -04:00
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for( unsigned i = 0; i < asDirsToTry.size(); ++i )
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{
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const RString &sSubdir = asDirsToTry[i];
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RString sDir = MEM_CARD_MOUNT_POINT[pn] + sSubdir + "/";
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/* If the load fails with ProfileLoadResult_FailedNoProfile, keep searching. However,
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* if it fails with failed_tampered, data existed but couldn't be loaded;
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* we don't want to mess with it, since it's confusing and may wipe out
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* recoverable backup data. The only time we really want to import data
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* is on the very first use, when the new profile doesn't exist at all,
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* but we also want to import scores in the case where the player created
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* a directory for edits before playing, so keep searching if the directory
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* exists with exists with no scores. */
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ProfileLoadResult res = LoadProfile( pn, sDir, true );
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if( res == ProfileLoadResult_Success )
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{
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2011-04-04 00:58:18 -04:00
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m_bNewProfile[pn] = false;
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2011-03-17 01:47:30 -04:00
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/* If importing, store the directory we imported from, for display purposes. */
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if( i > 0 )
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m_sProfileDirImportedFrom[pn] = asDirsToTry[i];
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break;
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}
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if( res == ProfileLoadResult_FailedTampered )
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2011-04-04 00:58:18 -04:00
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{
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m_bNewProfile[pn] = false;
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2011-03-17 01:47:30 -04:00
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break;
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2011-04-04 00:58:18 -04:00
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}
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2011-03-17 01:47:30 -04:00
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}
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/* If we imported a profile fallback directory, change the memory card
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* directory back to the preferred directory: never write over imported
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* scores. */
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m_sProfileDir[pn] = MEM_CARD_MOUNT_POINT[pn] + (RString)PREFSMAN->m_sMemoryCardProfileSubdir + "/";
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/* Load edits from all fallback directories, newest first. */
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if( bLoadEdits )
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{
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for( unsigned i = 0; i < asDirsToTry.size(); ++i )
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{
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const RString &sSubdir = asDirsToTry[i];
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RString sDir = MEM_CARD_MOUNT_POINT[pn] + sSubdir + "/";
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if( m_bProfileStepEdits )
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SONGMAN->LoadStepEditsFromProfileDir( sDir, (ProfileSlot) pn );
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if( m_bProfileCourseEdits )
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SONGMAN->LoadCourseEditsFromProfileDir( sDir, (ProfileSlot) pn );
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}
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}
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return true; // If a card is inserted, we want to use the memory card to save - even if the Profile load failed.
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}
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bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn, bool bLoadEdits )
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{
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if( LoadProfileFromMemoryCard(pn, bLoadEdits) )
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return true;
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if( LoadLocalProfileFromMachine(pn) )
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return true;
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return false;
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}
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bool ProfileManager::FastLoadProfileNameFromMemoryCard( RString sRootDir, RString &sName ) const
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{
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vector<RString> asDirsToTry;
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GetMemoryCardProfileDirectoriesToTry( asDirsToTry );
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for( unsigned i = 0; i < asDirsToTry.size(); ++i )
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{
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const RString &sSubdir = asDirsToTry[i];
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RString sDir = sRootDir + sSubdir + "/";
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Profile profile;
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ProfileLoadResult res = profile.LoadEditableDataFromDir( sDir );
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if( res == ProfileLoadResult_Success )
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{
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sName = profile.GetDisplayNameOrHighScoreName();
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return true;
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}
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else if( res != ProfileLoadResult_FailedNoProfile )
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break;
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}
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return false;
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|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::SaveProfile( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
if( m_sProfileDir[pn].empty() )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* If the profile we're writing was loaded from the primary (non-backup)
|
|
|
|
|
* data, then we've validated it and know it's good. Before writing our
|
|
|
|
|
* new data, move the old, good data to the backup. (Only do this once;
|
|
|
|
|
* if we save the profile more than once, we haven't re-validated the
|
|
|
|
|
* newly written data.)
|
|
|
|
|
*/
|
|
|
|
|
if( m_bNeedToBackUpLastLoad[pn] )
|
|
|
|
|
{
|
|
|
|
|
m_bNeedToBackUpLastLoad[pn] = false;
|
|
|
|
|
RString sBackupDir = m_sProfileDir[pn] + LAST_GOOD_SUBDIR;
|
|
|
|
|
Profile::MoveBackupToDir( m_sProfileDir[pn], sBackupDir );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool b = GetProfile(pn)->SaveAllToDir( m_sProfileDir[pn], PREFSMAN->m_bSignProfileData );
|
|
|
|
|
|
|
|
|
|
return b;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::SaveLocalProfile( RString sProfileID )
|
|
|
|
|
{
|
|
|
|
|
const Profile *pProfile = GetLocalProfile( sProfileID );
|
|
|
|
|
ASSERT( pProfile != NULL );
|
|
|
|
|
RString sDir = LocalProfileIDToDir( sProfileID );
|
|
|
|
|
bool b = pProfile->SaveAllToDir( sDir, PREFSMAN->m_bSignProfileData );
|
|
|
|
|
return b;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::UnloadProfile( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
m_sProfileDir[pn] = "";
|
|
|
|
|
m_sProfileDirImportedFrom[pn] = "";
|
|
|
|
|
m_bWasLoadedFromMemoryCard[pn] = false;
|
|
|
|
|
m_bLastLoadWasTamperedOrCorrupt[pn] = false;
|
|
|
|
|
m_bLastLoadWasFromLastGood[pn] = false;
|
|
|
|
|
m_bNeedToBackUpLastLoad[pn] = false;
|
|
|
|
|
m_pMemoryCardProfile[pn]->InitAll();
|
|
|
|
|
SONGMAN->FreeAllLoadedFromProfile( (ProfileSlot) pn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Profile* ProfileManager::GetProfile( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
ASSERT( pn >= 0 && pn < NUM_PLAYERS );
|
|
|
|
|
|
|
|
|
|
if( m_sProfileDir[pn].empty() )
|
|
|
|
|
{
|
|
|
|
|
// return an empty profile
|
|
|
|
|
return m_pMemoryCardProfile[pn];
|
|
|
|
|
}
|
|
|
|
|
else if( ProfileWasLoadedFromMemoryCard(pn) )
|
|
|
|
|
{
|
|
|
|
|
return m_pMemoryCardProfile[pn];
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
RString sProfileID = LocalProfileDirToID( m_sProfileDir[pn] );
|
|
|
|
|
return GetLocalProfile( sProfileID );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RString ProfileManager::GetPlayerName( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
const Profile *prof = GetProfile( pn );
|
|
|
|
|
return prof ? prof->GetDisplayNameOrHighScoreName() : RString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void ProfileManager::UnloadAllLocalProfiles()
|
|
|
|
|
{
|
|
|
|
|
g_vLocalProfile.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::RefreshLocalProfilesFromDisk()
|
|
|
|
|
{
|
|
|
|
|
UnloadAllLocalProfiles();
|
|
|
|
|
|
|
|
|
|
vector<RString> vsProfileID;
|
|
|
|
|
GetDirListing( USER_PROFILES_DIR + "*", vsProfileID, true, true );
|
|
|
|
|
FOREACH_CONST( RString, vsProfileID, p )
|
|
|
|
|
{
|
|
|
|
|
g_vLocalProfile.push_back( DirAndProfile() );
|
|
|
|
|
DirAndProfile &dap = g_vLocalProfile.back();
|
|
|
|
|
dap.sDir = *p + "/";
|
|
|
|
|
dap.profile.LoadAllFromDir( dap.sDir, PREFSMAN->m_bSignProfileData );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Profile *ProfileManager::GetLocalProfile( const RString &sProfileID ) const
|
|
|
|
|
{
|
|
|
|
|
RString sDir = LocalProfileIDToDir( sProfileID );
|
|
|
|
|
FOREACH_CONST( DirAndProfile, g_vLocalProfile, dap )
|
|
|
|
|
{
|
|
|
|
|
const RString &sOther = dap->sDir;
|
|
|
|
|
if( sOther == sDir )
|
|
|
|
|
return &dap->profile;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::CreateLocalProfile( RString sName, RString &sProfileIDOut )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( !sName.empty() );
|
|
|
|
|
|
|
|
|
|
// Find a directory directory name that's a number greater than all
|
|
|
|
|
// existing numbers. This preserves the "order by create date".
|
|
|
|
|
int iMaxProfileNumber = -1;
|
|
|
|
|
vector<RString> vs;
|
|
|
|
|
GetLocalProfileIDs( vs );
|
|
|
|
|
FOREACH_CONST( RString, vs, s )
|
|
|
|
|
iMaxProfileNumber = atoi( *s );
|
|
|
|
|
|
|
|
|
|
int iProfileNumber = iMaxProfileNumber + 1;
|
|
|
|
|
RString sProfileID = ssprintf( "%08d", iProfileNumber );
|
|
|
|
|
|
|
|
|
|
// Create the new profile.
|
|
|
|
|
Profile *pProfile = new Profile;
|
|
|
|
|
pProfile->m_sDisplayName = sName;
|
|
|
|
|
pProfile->m_sCharacterID = CHARMAN->GetRandomCharacter()->m_sCharacterID;
|
|
|
|
|
|
|
|
|
|
// Save it to disk.
|
|
|
|
|
RString sProfileDir = LocalProfileIDToDir( sProfileID );
|
|
|
|
|
if( !pProfile->SaveAllToDir(sProfileDir, PREFSMAN->m_bSignProfileData) )
|
|
|
|
|
{
|
|
|
|
|
delete pProfile;
|
|
|
|
|
sProfileIDOut = "";
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AddLocalProfileByID( pProfile, sProfileID );
|
|
|
|
|
|
|
|
|
|
sProfileIDOut = sProfileID;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::AddLocalProfileByID( Profile *pProfile, RString sProfileID )
|
|
|
|
|
{
|
|
|
|
|
// make sure this id doesn't already exist
|
|
|
|
|
ASSERT_M( GetLocalProfile(sProfileID) == NULL,
|
|
|
|
|
ssprintf("creating \"%s\" \"%s\" that already exists",
|
|
|
|
|
pProfile->m_sDisplayName.c_str(), sProfileID.c_str()) );
|
|
|
|
|
|
|
|
|
|
// insert
|
|
|
|
|
g_vLocalProfile.push_back( DirAndProfile() );
|
|
|
|
|
DirAndProfile &dap = g_vLocalProfile.back();
|
|
|
|
|
dap.sDir = LocalProfileIDToDir( sProfileID );
|
|
|
|
|
dap.profile = *pProfile;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::RenameLocalProfile( RString sProfileID, RString sNewName )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( !sProfileID.empty() );
|
|
|
|
|
|
|
|
|
|
Profile *pProfile = ProfileManager::GetLocalProfile( sProfileID );
|
|
|
|
|
ASSERT( pProfile );
|
|
|
|
|
pProfile->m_sDisplayName = sNewName;
|
|
|
|
|
|
|
|
|
|
RString sProfileDir = LocalProfileIDToDir( sProfileID );
|
|
|
|
|
return pProfile->SaveAllToDir( sProfileDir, PREFSMAN->m_bSignProfileData );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::DeleteLocalProfile( RString sProfileID )
|
|
|
|
|
{
|
|
|
|
|
Profile *pProfile = ProfileManager::GetLocalProfile( sProfileID );
|
|
|
|
|
ASSERT( pProfile );
|
|
|
|
|
RString sProfileDir = LocalProfileIDToDir( sProfileID );
|
|
|
|
|
|
|
|
|
|
FOREACH( DirAndProfile, g_vLocalProfile, i )
|
|
|
|
|
{
|
|
|
|
|
if( i->sDir == sProfileDir )
|
|
|
|
|
{
|
|
|
|
|
if( DeleteRecursive(sProfileDir) )
|
|
|
|
|
{
|
|
|
|
|
g_vLocalProfile.erase( i );
|
|
|
|
|
|
|
|
|
|
// Delete all references to this profileID
|
|
|
|
|
FOREACH_CONST( Preference<RString>*, m_sDefaultLocalProfileID.m_v, j )
|
|
|
|
|
{
|
|
|
|
|
if( (*j)->Get() == sProfileID )
|
|
|
|
|
(*j)->Set( "" );
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LOG->Warn( "DeleteLocalProfile: ProfileID '%s' doesn't exist", sProfileID.c_str() );
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::SaveMachineProfile() const
|
|
|
|
|
{
|
|
|
|
|
// If the machine name has changed, make sure we use the new name.
|
|
|
|
|
// It's important that this name be applied before the Player profiles
|
|
|
|
|
// are saved, so that the Player's profiles show the right machine name.
|
|
|
|
|
const_cast<ProfileManager *> (this)->m_pMachineProfile->m_sDisplayName = PREFSMAN->m_sMachineName;
|
|
|
|
|
|
|
|
|
|
m_pMachineProfile->SaveAllToDir( MACHINE_PROFILE_DIR, false ); /* don't sign machine profiles */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::LoadMachineProfile()
|
|
|
|
|
{
|
|
|
|
|
ProfileLoadResult lr = m_pMachineProfile->LoadAllFromDir(MACHINE_PROFILE_DIR, false);
|
|
|
|
|
if( lr == ProfileLoadResult_FailedNoProfile )
|
|
|
|
|
{
|
|
|
|
|
m_pMachineProfile->InitAll();
|
|
|
|
|
m_pMachineProfile->SaveAllToDir( MACHINE_PROFILE_DIR, PREFSMAN->m_bSignProfileData );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the machine name has changed, make sure we use the new name
|
|
|
|
|
m_pMachineProfile->m_sDisplayName = PREFSMAN->m_sMachineName;
|
|
|
|
|
|
|
|
|
|
LoadMachineProfileEdits();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::LoadMachineProfileEdits()
|
|
|
|
|
{
|
|
|
|
|
SONGMAN->FreeAllLoadedFromProfile( ProfileSlot_Machine );
|
|
|
|
|
SONGMAN->LoadStepEditsFromProfileDir( MACHINE_PROFILE_DIR, ProfileSlot_Machine );
|
|
|
|
|
SONGMAN->LoadCourseEditsFromProfileDir( MACHINE_PROFILE_DIR, ProfileSlot_Machine );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
return !m_sProfileDir[pn].empty() && m_bWasLoadedFromMemoryCard[pn];
|
|
|
|
|
}
|
|
|
|
|
|
2011-04-04 00:58:18 -04:00
|
|
|
bool ProfileManager::ProfileFromMemoryCardIsNew( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
return GetProfile(pn) && m_bWasLoadedFromMemoryCard[pn] && m_bNewProfile[pn];
|
|
|
|
|
}
|
|
|
|
|
|
2011-03-17 01:47:30 -04:00
|
|
|
bool ProfileManager::LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
return !m_sProfileDir[pn].empty() && m_bLastLoadWasTamperedOrCorrupt[pn];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::LastLoadWasFromLastGood( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
return !m_sProfileDir[pn].empty() && m_bLastLoadWasFromLastGood[pn];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const RString& ProfileManager::GetProfileDir( ProfileSlot slot ) const
|
|
|
|
|
{
|
|
|
|
|
switch( slot )
|
|
|
|
|
{
|
|
|
|
|
case ProfileSlot_Player1:
|
|
|
|
|
case ProfileSlot_Player2:
|
|
|
|
|
return m_sProfileDir[slot];
|
|
|
|
|
case ProfileSlot_Machine:
|
|
|
|
|
return MACHINE_PROFILE_DIR;
|
|
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RString ProfileManager::GetProfileDirImportedFrom( ProfileSlot slot ) const
|
|
|
|
|
{
|
|
|
|
|
switch( slot )
|
|
|
|
|
{
|
|
|
|
|
case ProfileSlot_Player1:
|
|
|
|
|
case ProfileSlot_Player2:
|
|
|
|
|
return m_sProfileDirImportedFrom[slot];
|
|
|
|
|
case ProfileSlot_Machine:
|
|
|
|
|
return RString();
|
|
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Profile* ProfileManager::GetProfile( ProfileSlot slot ) const
|
|
|
|
|
{
|
|
|
|
|
switch( slot )
|
|
|
|
|
{
|
|
|
|
|
case ProfileSlot_Player1:
|
|
|
|
|
case ProfileSlot_Player2:
|
|
|
|
|
return GetProfile( (PlayerNumber)slot );
|
|
|
|
|
case ProfileSlot_Machine:
|
|
|
|
|
return m_pMachineProfile;
|
|
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// General
|
|
|
|
|
//
|
|
|
|
|
void ProfileManager::IncrementToastiesCount( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
++GetProfile(pn)->m_iNumToasties;
|
|
|
|
|
++GetMachineProfile()->m_iNumToasties;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned )
|
|
|
|
|
{
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, iNumLifts, fCaloriesBurned );
|
|
|
|
|
GetMachineProfile()->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, iNumLifts, fCaloriesBurned );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Song stats
|
|
|
|
|
//
|
|
|
|
|
int ProfileManager::GetSongNumTimesPlayed( const Song* pSong, ProfileSlot slot ) const
|
|
|
|
|
{
|
|
|
|
|
return GetProfile(slot)->GetSongNumTimesPlayed( pSong );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
|
|
|
|
|
{
|
|
|
|
|
HighScore hs = hs_;
|
|
|
|
|
hs.SetPercentDP( max(0, hs.GetPercentDP()) ); // bump up negative scores
|
|
|
|
|
|
|
|
|
|
iPersonalIndexOut = -1;
|
|
|
|
|
iMachineIndexOut = -1;
|
|
|
|
|
|
|
|
|
|
// In event mode, set the score's name immediately to the Profile's last
|
|
|
|
|
// used name. If no profile last used name exists, use "EVNT".
|
|
|
|
|
if( GAMESTATE->IsEventMode() )
|
|
|
|
|
{
|
|
|
|
|
Profile* pProfile = GetProfile(pn);
|
|
|
|
|
if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
|
|
|
|
|
hs.SetName( pProfile->m_sLastUsedHighScoreName );
|
|
|
|
|
else
|
|
|
|
|
hs.SetName( "EVNT" );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
hs.SetName( RANKING_TO_FILL_IN_MARKER[pn] );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// save high score
|
|
|
|
|
//
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->AddStepsHighScore( pSong, pSteps, hs, iPersonalIndexOut );
|
|
|
|
|
|
|
|
|
|
// don't save machine scores for a failed song
|
|
|
|
|
if( hs.GetPercentDP() >= PREFSMAN->m_fMinPercentageForMachineSongHighScore &&
|
|
|
|
|
hs.GetGrade() != Grade_Failed )
|
|
|
|
|
{
|
|
|
|
|
// don't leave machine high scores for edits loaded from the player's card
|
|
|
|
|
if( !pSteps->IsAPlayerEdit() )
|
|
|
|
|
GetMachineProfile()->AddStepsHighScore( pSong, pSteps, hs, iMachineIndexOut );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
// save recent score
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->SaveStepsRecentScore( pSong, pSteps, hs );
|
|
|
|
|
GetMachineProfile()->SaveStepsRecentScore( pSong, pSteps, hs );
|
|
|
|
|
*/
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->IncrementStepsPlayCount( pSong, pSteps );
|
|
|
|
|
GetMachineProfile()->IncrementStepsPlayCount( pSong, pSteps );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Course stats
|
|
|
|
|
void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
|
|
|
|
|
{
|
|
|
|
|
HighScore hs = hs_;
|
|
|
|
|
hs.SetPercentDP(max( 0, hs.GetPercentDP()) ); // bump up negative scores
|
|
|
|
|
|
|
|
|
|
iPersonalIndexOut = -1;
|
|
|
|
|
iMachineIndexOut = -1;
|
|
|
|
|
|
|
|
|
|
// In event mode, set the score's name immediately to the Profile's last
|
|
|
|
|
// used name. If no profile last used name exists, use "EVNT".
|
|
|
|
|
if( GAMESTATE->IsEventMode() )
|
|
|
|
|
{
|
|
|
|
|
Profile* pProfile = GetProfile(pn);
|
|
|
|
|
if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
|
|
|
|
|
hs.SetName( pProfile->m_sLastUsedHighScoreName );
|
|
|
|
|
else
|
|
|
|
|
hs.SetName( "EVNT" );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
hs.SetName( RANKING_TO_FILL_IN_MARKER[pn] );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// save high score
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->AddCourseHighScore( pCourse, pTrail, hs, iPersonalIndexOut );
|
|
|
|
|
if( hs.GetPercentDP() >= PREFSMAN->m_fMinPercentageForMachineCourseHighScore )
|
|
|
|
|
GetMachineProfile()->AddCourseHighScore( pCourse, pTrail, hs, iMachineIndexOut );
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
// save recent score
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->SaveCourseRecentScore( pCourse, pTrail, hs );
|
|
|
|
|
GetMachineProfile()->SaveCourseRecentScore( pCourse, pTrail, hs );
|
|
|
|
|
*/
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->IncrementCoursePlayCount( pCourse, pTrail );
|
|
|
|
|
GetMachineProfile()->IncrementCoursePlayCount( pCourse, pTrail );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Category stats
|
|
|
|
|
void ProfileManager::AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
|
|
|
|
|
{
|
|
|
|
|
HighScore hs = hs_;
|
|
|
|
|
hs.SetName( RANKING_TO_FILL_IN_MARKER[pn] );
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->AddCategoryHighScore( st, rc, hs, iPersonalIndexOut );
|
|
|
|
|
if( hs.GetPercentDP() > PREFSMAN->m_fMinPercentageForMachineSongHighScore )
|
|
|
|
|
GetMachineProfile()->AddCategoryHighScore( st, rc, hs, iMachineIndexOut );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
if( IsPersistentProfile(pn) )
|
|
|
|
|
GetProfile(pn)->IncrementCategoryPlayCount( st, rc );
|
|
|
|
|
GetMachineProfile()->IncrementCategoryPlayCount( st, rc );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ProfileManager::IsPersistentProfile( ProfileSlot slot ) const
|
|
|
|
|
{
|
|
|
|
|
switch( slot )
|
|
|
|
|
{
|
|
|
|
|
case ProfileSlot_Player1:
|
|
|
|
|
case ProfileSlot_Player2:
|
|
|
|
|
return GAMESTATE->IsHumanPlayer((PlayerNumber)slot) && !m_sProfileDir[slot].empty();
|
|
|
|
|
case ProfileSlot_Machine:
|
|
|
|
|
return true;
|
|
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::GetLocalProfileIDs( vector<RString> &vsProfileIDsOut ) const
|
|
|
|
|
{
|
|
|
|
|
vsProfileIDsOut.clear();
|
|
|
|
|
FOREACH_CONST( DirAndProfile, g_vLocalProfile, i)
|
|
|
|
|
{
|
|
|
|
|
RString sID = LocalProfileDirToID( i->sDir );
|
|
|
|
|
vsProfileIDsOut.push_back( sID );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ProfileManager::GetLocalProfileDisplayNames( vector<RString> &vsProfileDisplayNamesOut ) const
|
|
|
|
|
{
|
|
|
|
|
vsProfileDisplayNamesOut.clear();
|
|
|
|
|
FOREACH_CONST( DirAndProfile, g_vLocalProfile, i)
|
|
|
|
|
vsProfileDisplayNamesOut.push_back( i->profile.m_sDisplayName );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int ProfileManager::GetLocalProfileIndexFromID( RString sProfileID ) const
|
|
|
|
|
{
|
|
|
|
|
RString sDir = LocalProfileIDToDir( sProfileID );
|
|
|
|
|
FOREACH_CONST( DirAndProfile, g_vLocalProfile, i )
|
|
|
|
|
{
|
|
|
|
|
if( i->sDir == sDir )
|
|
|
|
|
return i - g_vLocalProfile.begin();
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RString ProfileManager::GetLocalProfileIDFromIndex( int iIndex )
|
|
|
|
|
{
|
|
|
|
|
RString sID = LocalProfileDirToID( g_vLocalProfile[iIndex].sDir );
|
|
|
|
|
return sID;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Profile *ProfileManager::GetLocalProfileFromIndex( int iIndex )
|
|
|
|
|
{
|
|
|
|
|
return &g_vLocalProfile[iIndex].profile;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int ProfileManager::GetNumLocalProfiles() const
|
|
|
|
|
{
|
|
|
|
|
return g_vLocalProfile.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// lua start
|
|
|
|
|
#include "LuaBinding.h"
|
|
|
|
|
|
|
|
|
|
/** @brief Allow Lua to have access to the ProfileManager. */
|
|
|
|
|
class LunaProfileManager: public Luna<ProfileManager>
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
static int IsPersistentProfile( T* p, lua_State *L ) { lua_pushboolean(L, p->IsPersistentProfile(Enum::Check<PlayerNumber>(L, 1)) ); return 1; }
|
|
|
|
|
static int GetProfile( T* p, lua_State *L ) { PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1); Profile* pP = p->GetProfile(pn); ASSERT(pP); pP->PushSelf(L); return 1; }
|
|
|
|
|
static int GetMachineProfile( T* p, lua_State *L ) { p->GetMachineProfile()->PushSelf(L); return 1; }
|
|
|
|
|
static int SaveMachineProfile( T* p, lua_State *L ) { p->SaveMachineProfile(); return 0; }
|
|
|
|
|
static int GetLocalProfile( T* p, lua_State *L )
|
|
|
|
|
{
|
|
|
|
|
Profile *pProfile = p->GetLocalProfile(SArg(1));
|
|
|
|
|
if( pProfile )
|
|
|
|
|
pProfile->PushSelf(L);
|
|
|
|
|
else
|
|
|
|
|
lua_pushnil(L );
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
static int GetLocalProfileFromIndex( T* p, lua_State *L ) { Profile *pProfile = p->GetLocalProfileFromIndex(IArg(1)); ASSERT(pProfile); pProfile->PushSelf(L); return 1; }
|
|
|
|
|
static int GetLocalProfileIDFromIndex( T* p, lua_State *L ) { lua_pushstring(L, p->GetLocalProfileIDFromIndex(IArg(1)) ); return 1; }
|
|
|
|
|
static int GetLocalProfileIndexFromID( T* p, lua_State *L ) { lua_pushnumber(L, p->GetLocalProfileIndexFromID(SArg(1)) ); return 1; }
|
|
|
|
|
static int GetNumLocalProfiles( T* p, lua_State *L ) { lua_pushnumber(L, p->GetNumLocalProfiles() ); return 1; }
|
|
|
|
|
static int GetProfileDir( T* p, lua_State *L ) { lua_pushstring(L, p->GetProfileDir(Enum::Check<ProfileSlot>(L, 1)) ); return 1; }
|
|
|
|
|
static int IsSongNew( T* p, lua_State *L ) { lua_pushboolean(L, p->IsSongNew(Luna<Song>::check(L,1)) ); return 1; }
|
|
|
|
|
|
|
|
|
|
LunaProfileManager()
|
|
|
|
|
{
|
|
|
|
|
ADD_METHOD( IsPersistentProfile );
|
|
|
|
|
ADD_METHOD( GetProfile );
|
|
|
|
|
ADD_METHOD( GetMachineProfile );
|
|
|
|
|
ADD_METHOD( SaveMachineProfile );
|
|
|
|
|
ADD_METHOD( GetLocalProfile );
|
|
|
|
|
ADD_METHOD( GetLocalProfileFromIndex );
|
|
|
|
|
ADD_METHOD( GetLocalProfileIDFromIndex );
|
|
|
|
|
ADD_METHOD( GetLocalProfileIndexFromID );
|
|
|
|
|
ADD_METHOD( GetNumLocalProfiles );
|
|
|
|
|
ADD_METHOD( GetProfileDir );
|
|
|
|
|
ADD_METHOD( IsSongNew );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
LUA_REGISTER_CLASS( ProfileManager )
|
|
|
|
|
// lua end
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* (c) 2003-2004 Chris Danford
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|