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itgmania212121/src/RageSoundReader_Preload.cpp
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2011-03-17 01:47:30 -04:00
/* This reader simply precaches all of the data from another reader. This
* reduces CPU usage for sounds that are played several times at once. */
#include "global.h"
#include "RageSoundReader_Preload.h"
#include "RageUtil.h"
#include "RageSoundUtil.h"
#include "Preference.h"
/* If true, preloaded sounds are stored in 16-bit instead of floats. Most
* processing happens after preloading, and it's usually a waste to store high-
* resolution data for sound effects. */
Preference<bool> g_bSoundPreload16bit( "SoundPreload16bit", true );
/* If a sound is smaller than this, we'll load it entirely into memory. */
Preference<int> g_iSoundPreloadMaxSamples( "SoundPreloadMaxSamples", 128*1024 );
#define samplesize (m_bBufferIs16Bit? sizeof(int16_t):sizeof(float))
#define framesize (samplesize * m_iChannels)
bool RageSoundReader_Preload::PreloadSound( RageSoundReader *&pSound )
{
RageSoundReader_Preload *pPreload = new RageSoundReader_Preload;
if( !pPreload->Open(pSound) )
{
/* Preload failed. It read some data, so we need to rewind the reader. */
pSound->SetPosition( 0 );
delete pPreload;
return false;
}
pSound = pPreload;
return true;
}
RageSoundReader_Preload::RageSoundReader_Preload():
m_Buffer( new RString ), m_bBufferIs16Bit(false),
m_iPosition(0), m_iSampleRate(0), m_iChannels(0), m_fRate(0.0f)
{
m_bBufferIs16Bit = g_bSoundPreload16bit.Get();
}
int RageSoundReader_Preload::GetTotalFrames() const
{
return m_Buffer->size() / framesize;
}
bool RageSoundReader_Preload::Open( RageSoundReader *pSource )
{
ASSERT( pSource );
m_iSampleRate = pSource->GetSampleRate();
m_iChannels = pSource->GetNumChannels();
m_fRate = pSource->GetStreamToSourceRatio();
int iMaxSamples = g_iSoundPreloadMaxSamples.Get();
/* Check the length, and see if we think it'll fit in the buffer. */
int iLen = pSource->GetLength_Fast();
if( iLen != -1 )
{
float fSecs = iLen / 1000.f;
int iFrames = lrintf( fSecs * m_iSampleRate ); /* seconds -> frames */
int iSamples = unsigned( iFrames * m_iChannels ); /* frames -> samples */
if( iSamples > iMaxSamples )
return false; /* Don't bother trying to preload it. */
int iBytes = unsigned( iSamples * samplesize ); /* samples -> bytes */
m_Buffer.Get()->reserve( iBytes );
}
while(1)
{
/* If the rate changes, we won't preload it. */
if( pSource->GetStreamToSourceRatio() != m_fRate )
return false; /* Don't bother trying to preload it. */
float buffer[1024];
int iCnt = pSource->Read( buffer, ARRAYLEN(buffer) / m_iChannels );
if( iCnt == END_OF_FILE )
break;
if( iCnt < 0 )
return false;
/* Add the buffer. */
if( m_bBufferIs16Bit )
{
int16_t buffer16[1024];
RageSoundUtil::ConvertFloatToNativeInt16( buffer, buffer16, iCnt*m_iChannels );
m_Buffer.Get()->append( (char *) buffer16, (char *) (buffer16+iCnt*m_iChannels) );
}
else
{
m_Buffer.Get()->append( (char *) buffer, (char *) (buffer+iCnt*m_iChannels) );
}
if( m_Buffer.Get()->size() > iMaxSamples * samplesize )
return false; /* too big */
}
m_iPosition = 0;
delete pSource;
return true;
}
int RageSoundReader_Preload::GetLength() const
{
return int(float(GetTotalFrames()) * 1000.f / m_iSampleRate);
}
int RageSoundReader_Preload::GetLength_Fast() const
{
return GetLength();
}
int RageSoundReader_Preload::SetPosition( int iFrame )
{
m_iPosition = iFrame;
m_iPosition = lrintf(m_iPosition / m_fRate);
if( m_iPosition >= int(m_Buffer->size() / framesize) )
{
m_iPosition = m_Buffer->size() / framesize;
return 0;
}
return 1;
}
int RageSoundReader_Preload::GetNextSourceFrame() const
{
return lrintf(m_iPosition * m_fRate);
}
int RageSoundReader_Preload::Read( float *pBuffer, int iFrames )
{
const int iSizeFrames = m_Buffer->size() / framesize;
const int iFramesAvail = iSizeFrames - m_iPosition;
iFrames = min( iFrames, iFramesAvail );
if( iFrames == 0 )
return END_OF_FILE;
if( m_bBufferIs16Bit )
{
const int16_t *pIn = (const int16_t *) (m_Buffer->data() + (m_iPosition * framesize));
RageSoundUtil::ConvertNativeInt16ToFloat( pIn, pBuffer, iFrames * m_iChannels );
}
else
{
memcpy( pBuffer, m_Buffer->data() + (m_iPosition * framesize), iFrames * framesize );
}
m_iPosition += iFrames;
return iFrames;
}
RageSoundReader_Preload *RageSoundReader_Preload::Copy() const
{
return new RageSoundReader_Preload(*this);
}
int RageSoundReader_Preload::GetReferenceCount() const
{
return m_Buffer.GetReferenceCount();
}
/*
* Copyright (c) 2003 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/