Files
itgmania212121/stepmania/src/LuaReference.h
T

118 lines
3.4 KiB
C++
Raw Normal View History

/* LuaReference - a self-cleaning Lua reference. */
#ifndef LUA_REFERENCE_H
#define LUA_REFERENCE_H
#include "RageUtil_AutoPtr.h"
2006-11-03 05:33:43 +00:00
#include "LuaManager.h"
struct lua_State;
typedef lua_State Lua;
class LuaReference
{
public:
LuaReference();
virtual ~LuaReference();
/* Copying a reference makes a new reference pointing to the same object. */
LuaReference( const LuaReference &cpy );
LuaReference &operator=( const LuaReference &cpy );
/* Create a reference pointing to the item at the top of the stack, and pop
* the stack. */
void SetFromStack( Lua *L );
void SetFromNil();
/* Evaluate an expression that returns an object; store the object in a reference.
2006-09-21 23:05:32 +00:00
* For example, evaluating "{ 1, 2, 3 }" will result in a reference to a table.
* On success, return true. On error, set to nil and return false. */
bool SetFromExpression( const RString &sExpression );
2005-08-29 06:30:44 +00:00
/* Deep-copy tables, detaching this reference from any others. */
void DeepCopy();
/* Push the referenced object onto the stack. If not set (or set to nil), push nil. */
virtual void PushSelf( Lua *L ) const;
/* Return true if set. (SetFromNil() counts as being set.) */
bool IsSet() const;
2005-02-23 06:17:29 +00:00
bool IsNil() const;
void Unset() { Unregister(); }
2005-02-14 01:31:10 +00:00
/* Return the referenced type, or LUA_TNONE if not set. */
int GetLuaType() const;
RString Serialize() const;
2006-11-02 06:12:48 +00:00
template<typename T>
static LuaReference Create( const T &val )
{
Lua *L = LUA->Get();
LuaReference ref;
LuaHelpers::Push( L, val );
ref.SetFromStack( L );
LUA->Release( L );
return ref;
}
2006-11-14 04:16:35 +00:00
template<class T>
static LuaReference CreateFromPush( T &obj )
{
Lua *L = LUA->Get();
LuaReference ref;
obj.PushSelf( L );
ref.SetFromStack( L );
LUA->Release( L );
return ref;
}
private:
void Unregister();
int m_iReference;
};
typedef AutoPtrCopyOnWrite<LuaReference> apActorCommands;
2006-09-21 01:45:51 +00:00
class LuaTable: public LuaReference
2005-03-18 22:40:09 +00:00
{
public:
LuaTable();
2007-01-15 04:17:15 +00:00
/* Get the key with the given name, and push it on the stack. */
void Get( Lua *L, const RString &sKey );
2005-03-18 22:40:09 +00:00
/* Set a key by the given name to a value on the stack, and pop the value
* off the stack. */
2005-12-27 17:11:38 +00:00
void Set( Lua *L, const RString &sKey );
2005-03-18 22:40:09 +00:00
};
#endif
/*
* (c) 2005 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/