2005-02-24 04:56:36 +00:00
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#include "global.h"
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#include "OptionRowHandler.h"
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#include "LuaManager.h"
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#include "ScreenOptionsMasterPrefs.h"
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#include "NoteSkinManager.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "Course.h"
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#include "Steps.h"
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#include "Style.h"
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#include "song.h"
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#include "SongManager.h"
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#include "Character.h"
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#include "PrefsManager.h"
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#include "StepsUtil.h"
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#include "GameManager.h"
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#include "Foreach.h"
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#define ENTRY(s) THEME->GetMetric ("ScreenOptionsMaster",s)
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#define ENTRY_NAME(s) THEME->GetMetric ("OptionNames", s)
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#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
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#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
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2005-02-24 11:36:19 +00:00
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#define STEPS_TYPES_TO_HIDE THEME->GetMetric ("OptionRowHandler","StepsTypesToHide")
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2005-02-24 04:56:36 +00:00
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static void SelectExactlyOne( int iSelection, vector<bool> &vbSelectedOut )
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{
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for( int i=0; i<(int)vbSelectedOut.size(); i++ )
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vbSelectedOut[i] = i==iSelection;
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}
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static int GetOneSelection( const vector<bool> &vbSelected )
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{
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for( unsigned i=0; i<vbSelected.size(); i++ )
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if( vbSelected[i] )
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return i;
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ASSERT(0); // shouldn't call this if not expecting one to be selected
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return -1;
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}
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2005-02-24 06:10:11 +00:00
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class OptionRowHandlerList : public OptionRowHandler
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{
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public:
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vector<GameCommand> ListEntries;
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GameCommand Default;
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bool m_bUseModNameForIcon;
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OptionRowHandlerList::OptionRowHandlerList() { Init(); }
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virtual void Init()
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{
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OptionRowHandler::Init();
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ListEntries.clear();
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Default.Init();
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m_bUseModNameForIcon = false;
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}
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2005-02-24 07:58:03 +00:00
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virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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2005-02-24 06:10:11 +00:00
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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2005-02-24 07:58:03 +00:00
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virtual void Reload( OptionRowDefinition &defOut );
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2005-02-24 06:10:11 +00:00
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virtual CString GetIconText( const OptionRowDefinition &def, int iFirstSelection ) const
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{
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return m_bUseModNameForIcon ?
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ListEntries[iFirstSelection].m_sModifiers :
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def.choices[iFirstSelection];
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}
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virtual CString GetAndEraseScreen( int iChoice )
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{
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GameCommand &mc = ListEntries[iChoice];
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if( mc.m_sScreen != "" )
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{
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/* Hack: instead of applying screen commands here, store them in
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* m_sNextScreen and apply them after we tween out. If we don't set
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* m_sScreen to "", we'll load it twice (once for each player) and
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* then again for m_sNextScreen. */
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CString sNextScreen = mc.m_sScreen;
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mc.m_sScreen = "";
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return sNextScreen;
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}
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return "";
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}
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2005-02-24 06:33:50 +00:00
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void FillList( OptionRowDefinition &defOut, CString param );
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2005-02-24 07:58:03 +00:00
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void FillNoteSkins( OptionRowDefinition &defOut );
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2005-02-24 06:33:50 +00:00
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void FillSteps( OptionRowDefinition &defOut );
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2005-02-24 11:36:19 +00:00
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void FillEditsAndNull( OptionRowDefinition &defOut );
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2005-02-24 06:33:50 +00:00
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void FillCharacters( OptionRowDefinition &defOut );
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void FillStyles( OptionRowDefinition &defOut );
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void FillGroups( OptionRowDefinition &defOut );
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void FillDifficulties( OptionRowDefinition &defOut );
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2005-02-24 11:36:19 +00:00
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void FillSongsInCurrentSongGroup( OptionRowDefinition &defOut );
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2005-02-24 06:10:11 +00:00
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};
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class OptionRowHandlerLua : public OptionRowHandler
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{
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public:
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LuaExpression *m_pLuaTable;
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OptionRowHandlerLua::OptionRowHandlerLua() { m_pLuaTable = NULL; Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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delete m_pLuaTable;
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m_pLuaTable = new LuaExpression;
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}
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2005-02-24 07:58:03 +00:00
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virtual void ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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2005-02-24 06:10:11 +00:00
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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virtual void Reload( OptionRowDefinition &defOut );
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2005-02-24 06:33:50 +00:00
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void FillLua( OptionRowDefinition &defOut, CString sLuaFunction );
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2005-02-24 06:10:11 +00:00
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};
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class OptionRowHandlerConfig : public OptionRowHandler
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{
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public:
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const ConfOption *opt;
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OptionRowHandlerConfig::OptionRowHandlerConfig() { Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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opt = NULL;
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const;
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const;
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2005-02-24 06:33:50 +00:00
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void FillConfig( OptionRowDefinition &defOut, CString param );
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};
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2005-02-24 06:10:11 +00:00
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2005-02-24 11:36:19 +00:00
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class OptionRowHandlerStepsType : public OptionRowHandler
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{
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public:
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StepsType *m_pstToFill;
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vector<StepsType> m_vStepsTypesToShow;
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OptionRowHandlerStepsType::OptionRowHandlerStepsType() { Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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m_pstToFill = NULL;
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m_vStepsTypesToShow.clear();
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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{
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if( GAMESTATE->m_pCurSteps[0] )
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{
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StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
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vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
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if( iter != m_vStepsTypesToShow.end() )
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{
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unsigned i = iter - m_vStepsTypesToShow.begin();
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vbSelectedOut[i] = true;
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return;
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}
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}
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vbSelectedOut[0] = true;
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}
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
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{
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int index = GetOneSelection( vbSelected );
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*m_pstToFill = m_vStepsTypesToShow[index];
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return 0;
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}
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void FillStepsType( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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if( sParam == "EditStepsType" )
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m_pstToFill = &GAMESTATE->m_stEdit;
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else if( sParam == "EditSourceStepsType" )
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m_pstToFill = &GAMESTATE->m_stEditSource;
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else
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RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
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m_sName = sParam;
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defOut.name = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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// calculate which StepsTypes to show
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, m_vStepsTypesToShow );
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// subtract hidden StepsTypes
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vector<CString> vsStepsTypesToHide;
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split( STEPS_TYPES_TO_HIDE, ",", vsStepsTypesToHide, true );
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for( unsigned i=0; i<vsStepsTypesToHide.size(); i++ )
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{
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StepsType st = GameManager::StringToStepsType(vsStepsTypesToHide[i]);
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if( st != STEPS_TYPE_INVALID )
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{
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const vector<StepsType>::iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
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if( iter != m_vStepsTypesToShow.end() )
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m_vStepsTypesToShow.erase( iter );
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}
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}
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FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
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{
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2005-02-24 13:49:23 +00:00
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CString s = GAMEMAN->StepsTypeToThemedString( *st );
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2005-02-24 11:36:19 +00:00
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defOut.choices.push_back( s );
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}
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if( *m_pstToFill == STEPS_TYPE_INVALID )
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*m_pstToFill = m_vStepsTypesToShow[0];
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}
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};
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class OptionRowHandlerSteps : public OptionRowHandler
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{
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public:
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Steps **m_ppStepsToFill;
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vector<Steps*> m_vSteps;
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OptionRowHandlerSteps::OptionRowHandlerSteps() { Init(); }
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void Init()
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{
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OptionRowHandler::Init();
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m_ppStepsToFill = NULL;
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m_vSteps.clear();
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}
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virtual void ImportOption( const OptionRowDefinition &row, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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{
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vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), *m_ppStepsToFill );
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if( iter != m_vSteps.end() )
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{
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unsigned i = iter - m_vSteps.begin();
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vbSelectedOut[i] = true;
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return;
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}
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vbSelectedOut[0] = true;
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}
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virtual int ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
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{
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int index = GetOneSelection( vbSelected );
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*m_ppStepsToFill = m_vSteps[index];
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return 0;
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}
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void FillSteps( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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if( sParam == "EditSourceSteps" )
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m_ppStepsToFill = &GAMESTATE->m_pStepsEditSource;
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else
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RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
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m_sName = sParam;
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defOut.name = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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GAMESTATE->m_pCurSong->GetSteps( m_vSteps, GAMESTATE->m_stEditSource );
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StepsUtil::SortNotesArrayByDifficulty( m_vSteps );
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for( unsigned i=0; i<m_vSteps.size(); i++ )
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{
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Steps* pSteps = m_vSteps[i];
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CString s;
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if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
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s = pSteps->GetDescription();
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else
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s = DifficultyToThemedString( pSteps->GetDifficulty() );
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s += ssprintf( " (%d)", pSteps->GetMeter() );
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defOut.choices.push_back( s );
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}
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}
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};
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2005-02-24 06:10:11 +00:00
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2005-02-24 07:58:03 +00:00
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void OptionRowHandlerList::ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
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2005-02-24 04:56:36 +00:00
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{
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int FallbackOption = -1;
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bool UseFallbackOption = true;
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for( unsigned e = 0; e < ListEntries.size(); ++e )
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{
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const GameCommand &mc = ListEntries[e];
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vbSelectedOut[e] = false;
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if( mc.IsZero() )
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{
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/* The entry has no effect. This is usually a default "none of the
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* above" entry. It will always return true for DescribesCurrentMode().
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* It's only the selected choice if nothing else matches. */
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2005-02-24 07:58:03 +00:00
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if( def.selectType != SELECT_MULTIPLE )
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2005-02-24 04:56:36 +00:00
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FallbackOption = e;
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continue;
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}
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2005-02-24 07:58:03 +00:00
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if( def.bOneChoiceForAllPlayers )
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2005-02-24 04:56:36 +00:00
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{
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if( mc.DescribesCurrentModeForAllPlayers() )
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{
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UseFallbackOption = false;
|
2005-02-24 07:58:03 +00:00
|
|
|
if( def.selectType != SELECT_MULTIPLE )
|
2005-02-24 04:56:36 +00:00
|
|
|
SelectExactlyOne( e, vbSelectedOut );
|
|
|
|
|
else
|
|
|
|
|
vbSelectedOut[e] = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if( mc.DescribesCurrentMode( pn) )
|
|
|
|
|
{
|
|
|
|
|
UseFallbackOption = false;
|
2005-02-24 07:58:03 +00:00
|
|
|
if( def.selectType != SELECT_MULTIPLE )
|
2005-02-24 04:56:36 +00:00
|
|
|
SelectExactlyOne( e, vbSelectedOut );
|
|
|
|
|
else
|
|
|
|
|
vbSelectedOut[e] = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
if( def.selectType == SELECT_ONE &&
|
2005-02-24 04:56:36 +00:00
|
|
|
UseFallbackOption &&
|
|
|
|
|
FallbackOption != -1 )
|
|
|
|
|
{
|
|
|
|
|
SelectExactlyOne( FallbackOption, vbSelectedOut );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int OptionRowHandlerList::ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
|
|
|
|
|
{
|
|
|
|
|
Default.Apply( pn );
|
|
|
|
|
for( unsigned i=0; i<vbSelected.size(); i++ )
|
|
|
|
|
if( vbSelected[i] )
|
|
|
|
|
ListEntries[i].Apply( pn );
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::Reload( OptionRowDefinition &defOut )
|
|
|
|
|
{
|
|
|
|
|
FillList( defOut, m_sName );
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerLua::ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 0 );
|
|
|
|
|
|
|
|
|
|
/* Evaluate the LoadSelections(self,array,pn) function, where array is a table
|
|
|
|
|
* representing vbSelectedOut. */
|
|
|
|
|
|
|
|
|
|
/* All selections default to false. */
|
|
|
|
|
for( unsigned i = 0; i < vbSelectedOut.size(); ++i )
|
|
|
|
|
vbSelectedOut[i] = false;
|
|
|
|
|
|
|
|
|
|
/* Create the vbSelectedOut table. */
|
|
|
|
|
LUA->CreateTableFromArrayB( vbSelectedOut );
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
|
|
|
|
|
|
|
|
|
|
/* Get the function to call from m_LuaTable. */
|
|
|
|
|
m_pLuaTable->PushSelf( LUA->L );
|
|
|
|
|
ASSERT( lua_istable( LUA->L, -1 ) );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( LUA->L, "LoadSelections" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
if( !lua_isfunction( LUA->L, -1 ) )
|
2005-02-24 07:58:03 +00:00
|
|
|
RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.name.c_str() );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
/* Argument 1 (self): */
|
|
|
|
|
m_pLuaTable->PushSelf( LUA->L );
|
|
|
|
|
|
|
|
|
|
/* Argument 2 (vbSelectedOut): */
|
|
|
|
|
lua_pushvalue( LUA->L, 1 );
|
|
|
|
|
|
|
|
|
|
/* Argument 3 (pn): */
|
|
|
|
|
LUA->PushStack( (int) pn );
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
|
|
|
|
|
|
|
|
|
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 2 );
|
|
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop option table */
|
|
|
|
|
|
|
|
|
|
LUA->ReadArrayFromTableB( vbSelectedOut );
|
|
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop vbSelectedOut table */
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 0 );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int OptionRowHandlerLua::ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
|
|
|
|
|
{
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 0 );
|
|
|
|
|
|
|
|
|
|
/* Evaluate SaveSelections(self,array,pn) function, where array is a table
|
|
|
|
|
* representing vbSelectedOut. */
|
|
|
|
|
|
|
|
|
|
vector<bool> vbSelectedCopy = vbSelected;
|
|
|
|
|
|
|
|
|
|
/* Create the vbSelectedOut table. */
|
|
|
|
|
LUA->CreateTableFromArrayB( vbSelectedCopy );
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 1 ); /* vbSelectedOut table */
|
|
|
|
|
|
|
|
|
|
/* Get the function to call. */
|
|
|
|
|
m_pLuaTable->PushSelf( LUA->L );
|
|
|
|
|
ASSERT( lua_istable( LUA->L, -1 ) );
|
|
|
|
|
|
|
|
|
|
lua_pushstring( LUA->L, "SaveSelections" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
if( !lua_isfunction( LUA->L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.name.c_str() );
|
|
|
|
|
|
|
|
|
|
/* Argument 1 (self): */
|
|
|
|
|
m_pLuaTable->PushSelf( LUA->L );
|
|
|
|
|
|
|
|
|
|
/* Argument 2 (vbSelectedOut): */
|
|
|
|
|
lua_pushvalue( LUA->L, 1 );
|
|
|
|
|
|
|
|
|
|
/* Argument 3 (pn): */
|
|
|
|
|
LUA->PushStack( (int) pn );
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
|
|
|
|
|
|
|
|
|
lua_call( LUA->L, 3, 0 ); // call function with 3 arguments and 0 results
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 2 );
|
|
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop option table */
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop vbSelected table */
|
|
|
|
|
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 0 );
|
|
|
|
|
|
|
|
|
|
// XXX: allow specifying the mask
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 06:10:11 +00:00
|
|
|
void OptionRowHandlerLua::Reload( OptionRowDefinition &defOut )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
FillLua( defOut, m_sName );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerConfig::ImportOption( const OptionRowDefinition &def, PlayerNumber pn, vector<bool> &vbSelectedOut ) const
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
|
|
|
|
int iSelection = opt->Get();
|
|
|
|
|
SelectExactlyOne( iSelection, vbSelectedOut );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int OptionRowHandlerConfig::ExportOption( const OptionRowDefinition &def, PlayerNumber pn, const vector<bool> &vbSelected ) const
|
|
|
|
|
{
|
|
|
|
|
int sel = GetOneSelection(vbSelected);
|
|
|
|
|
|
|
|
|
|
/* Get the original choice. */
|
|
|
|
|
int Original = opt->Get();
|
|
|
|
|
|
|
|
|
|
/* Apply. */
|
|
|
|
|
opt->Put( sel );
|
|
|
|
|
|
|
|
|
|
/* Get the new choice. */
|
|
|
|
|
int New = opt->Get();
|
|
|
|
|
|
|
|
|
|
/* If it didn't change, don't return any side-effects. */
|
|
|
|
|
if( Original == New )
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
return opt->GetEffects();
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 06:10:11 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
/* Add the list named "ListName" to the given row/handler. */
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::FillList( OptionRowDefinition &defOut, CString sListName )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 11:36:19 +00:00
|
|
|
m_sName = sListName;
|
|
|
|
|
|
|
|
|
|
if( m_sName.CompareNoCase("NoteSkins")==0 ) { FillNoteSkins( defOut ); return; }
|
|
|
|
|
else if( m_sName.CompareNoCase("Steps")==0 ) { FillSteps( defOut ); return; }
|
|
|
|
|
else if( m_sName.CompareNoCase("EditsAndNull")==0 ) { FillEditsAndNull( defOut ); return; }
|
|
|
|
|
else if( m_sName.CompareNoCase("Characters")==0 ) { FillCharacters( defOut ); return; }
|
|
|
|
|
else if( m_sName.CompareNoCase("Styles")==0 ) { FillStyles( defOut ); return; }
|
|
|
|
|
else if( m_sName.CompareNoCase("Groups")==0 ) { FillGroups( defOut ); return; }
|
|
|
|
|
else if( m_sName.CompareNoCase("Difficulties")==0 ) { FillDifficulties( defOut ); return; }
|
|
|
|
|
else if( m_sName.CompareNoCase("SongsInCurrentSongGroup")==0 ) { FillSongsInCurrentSongGroup( defOut ); return; }
|
2005-02-24 07:58:03 +00:00
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
m_bUseModNameForIcon = true;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.name = sListName;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sListName)) );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
/* Parse the basic configuration metric. */
|
2005-02-24 06:33:50 +00:00
|
|
|
Commands cmds = ParseCommands( ENTRY(sListName) );
|
2005-02-24 04:56:36 +00:00
|
|
|
if( cmds.v.size() < 1 )
|
2005-02-24 06:33:50 +00:00
|
|
|
RageException::Throw( "Parse error in OptionRowHandlerUtilEntries::ListName%s", sListName.c_str() );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = false;
|
2005-02-24 04:56:36 +00:00
|
|
|
const int NumCols = atoi( cmds.v[0].m_vsArgs[0] );
|
|
|
|
|
for( unsigned i=1; i<cmds.v.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
const Command &cmd = cmds.v[i];
|
|
|
|
|
CString sName = cmd.GetName();
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
if( sName == "together" ) defOut.bOneChoiceForAllPlayers = true;
|
|
|
|
|
else if( sName == "selectmultiple" ) defOut.selectType = SELECT_MULTIPLE;
|
|
|
|
|
else if( sName == "selectnone" ) defOut.selectType = SELECT_NONE;
|
|
|
|
|
else if( sName == "showoneinrow" ) defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
2005-02-24 04:56:36 +00:00
|
|
|
else if( sName == "reloadrownames" )
|
|
|
|
|
{
|
|
|
|
|
for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
|
2005-02-24 06:33:50 +00:00
|
|
|
m_vsRefreshRowNames.push_back( cmd.m_vsArgs[a] );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
else if( sName == "enabledforplayers" )
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.m_vEnabledForPlayers.clear();
|
2005-02-24 04:56:36 +00:00
|
|
|
for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
|
|
|
|
|
{
|
|
|
|
|
CString sArg = cmd.m_vsArgs[a];
|
|
|
|
|
PlayerNumber pn = (PlayerNumber)(atoi(sArg)-1);
|
|
|
|
|
ASSERT( pn >= 0 && pn < NUM_PLAYERS );
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.m_vEnabledForPlayers.insert( pn );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
}
|
2005-02-24 11:36:19 +00:00
|
|
|
else if( sName == "exportonchange" ) defOut.m_bExportOnChange = true;
|
2005-02-24 04:56:36 +00:00
|
|
|
else RageException::Throw( "Unkown row flag \"%s\"", sName.c_str() );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for( int col = 0; col < NumCols; ++col )
|
|
|
|
|
{
|
|
|
|
|
GameCommand mc;
|
2005-02-24 06:33:50 +00:00
|
|
|
mc.Load( 0, ParseCommands(ENTRY_MODE(sListName, col)) );
|
2005-02-24 04:56:36 +00:00
|
|
|
if( mc.m_sName == "" )
|
2005-02-24 06:33:50 +00:00
|
|
|
RageException::Throw( "List \"%s\", col %i has no name", sListName.c_str(), col );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
if( !mc.IsPlayable() )
|
|
|
|
|
continue;
|
|
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
CString sName = mc.m_sName;
|
|
|
|
|
CString sChoice = ENTRY_NAME(mc.m_sName);
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( sChoice );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerLua::FillLua( OptionRowDefinition &defOut, CString sLuaFunction )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
m_sName = sLuaFunction;
|
|
|
|
|
// m_bUseModNameForIcon = true;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
/* Run the Lua expression. It should return a table. */
|
2005-02-24 06:33:50 +00:00
|
|
|
m_pLuaTable->SetFromExpression( sLuaFunction );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
|
2005-02-24 04:56:36 +00:00
|
|
|
RageException::Throw( "Result of \"%s\" is not a table", sLuaFunction.c_str() );
|
|
|
|
|
|
|
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
m_pLuaTable->PushSelf( LUA->L );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
lua_pushstring( LUA->L, "Name" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
const char *pStr = lua_tostring( LUA->L, -1 );
|
|
|
|
|
if( pStr == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" \"Name\" entry is not a string", sLuaFunction.c_str() );
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.name = pStr;
|
2005-02-24 04:56:36 +00:00
|
|
|
lua_pop( LUA->L, 1 );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pushstring( LUA->L, "OneChoiceForAllPlayers" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = !!lua_toboolean( LUA->L, -1 );
|
2005-02-24 04:56:36 +00:00
|
|
|
lua_pop( LUA->L, 1 );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pushstring( LUA->L, "LayoutType" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
pStr = lua_tostring( LUA->L, -1 );
|
|
|
|
|
if( pStr == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string", sLuaFunction.c_str() );
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.layoutType = StringToLayoutType( pStr );
|
|
|
|
|
ASSERT( defOut.layoutType != LAYOUT_INVALID );
|
2005-02-24 04:56:36 +00:00
|
|
|
lua_pop( LUA->L, 1 );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pushstring( LUA->L, "SelectType" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
pStr = lua_tostring( LUA->L, -1 );
|
|
|
|
|
if( pStr == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" \"SelectType\" entry is not a string", sLuaFunction.c_str() );
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.selectType = StringToSelectType( pStr );
|
|
|
|
|
ASSERT( defOut.selectType != SELECT_INVALID );
|
2005-02-24 04:56:36 +00:00
|
|
|
lua_pop( LUA->L, 1 );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Iterate over the "Choices" table. */
|
|
|
|
|
lua_pushstring( LUA->L, "Choices" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
if( !lua_istable( LUA->L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"Choices\" is not a table", sLuaFunction.c_str() );
|
|
|
|
|
|
|
|
|
|
lua_pushnil( LUA->L );
|
|
|
|
|
while( lua_next(LUA->L, -2) != 0 )
|
|
|
|
|
{
|
|
|
|
|
/* `key' is at index -2 and `value' at index -1 */
|
|
|
|
|
const char *pValue = lua_tostring( LUA->L, -1 );
|
|
|
|
|
if( pValue == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
|
|
|
|
|
LOG->Trace( "'%s'", pValue);
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( pValue );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop choices table */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Iterate over the "EnabledForPlayers" table. */
|
|
|
|
|
lua_pushstring( LUA->L, "EnabledForPlayers" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
if( !lua_isnil( LUA->L, -1 ) )
|
|
|
|
|
{
|
|
|
|
|
if( !lua_istable( LUA->L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", sLuaFunction.c_str() );
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
lua_pushnil( LUA->L );
|
|
|
|
|
while( lua_next(LUA->L, -2) != 0 )
|
|
|
|
|
{
|
|
|
|
|
/* `key' is at index -2 and `value' at index -1 */
|
|
|
|
|
PlayerNumber pn = (PlayerNumber)luaL_checkint( LUA->L, -1 );
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.m_vEnabledForPlayers.insert( pn );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop EnabledForPlayers table */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Look for "ExportOnChange" value. */
|
|
|
|
|
lua_pushstring( LUA->L, "ExportOnChange" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
if( !lua_isnil( LUA->L, -1 ) )
|
|
|
|
|
{
|
2005-02-24 11:36:19 +00:00
|
|
|
defOut.m_bExportOnChange = !!MyLua_checkboolean( LUA->L, -1 );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop ExportOnChange value */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Iterate over the "RefreshRowNames" table. */
|
|
|
|
|
lua_pushstring( LUA->L, "RefreshRowNames" );
|
|
|
|
|
lua_gettable( LUA->L, -2 );
|
|
|
|
|
if( !lua_isnil( LUA->L, -1 ) )
|
|
|
|
|
{
|
|
|
|
|
if( !lua_istable( LUA->L, -1 ) )
|
|
|
|
|
RageException::Throw( "\"%s\" \"RefreshRowNames\" is not a table", sLuaFunction.c_str() );
|
|
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
m_vsRefreshRowNames.clear(); // and fill in with supplied PlayerNumbers below
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
lua_pushnil( LUA->L );
|
|
|
|
|
while( lua_next(LUA->L, -2) != 0 )
|
|
|
|
|
{
|
|
|
|
|
/* `key' is at index -2 and `value' at index -1 */
|
|
|
|
|
const char *pValue = lua_tostring( LUA->L, -1 );
|
|
|
|
|
if( pValue == NULL )
|
|
|
|
|
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
|
|
|
|
|
LOG->Trace( "'%s'", pValue);
|
|
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
m_vsRefreshRowNames.push_back( pValue );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop RefreshRowNames table */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lua_pop( LUA->L, 1 ); /* pop main table */
|
|
|
|
|
ASSERT( lua_gettop(LUA->L) == 0 );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::FillNoteSkins( OptionRowDefinition &defOut )
|
|
|
|
|
{
|
|
|
|
|
Init();
|
|
|
|
|
defOut.Init();
|
|
|
|
|
|
|
|
|
|
defOut.name = "NoteSkins";
|
|
|
|
|
defOut.bOneChoiceForAllPlayers = false;
|
|
|
|
|
|
|
|
|
|
CStringArray arraySkinNames;
|
|
|
|
|
NOTESKIN->GetNoteSkinNames( arraySkinNames );
|
|
|
|
|
for( unsigned skin=0; skin<arraySkinNames.size(); skin++ )
|
|
|
|
|
{
|
|
|
|
|
arraySkinNames[skin].MakeUpper();
|
|
|
|
|
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_sModifiers = arraySkinNames[skin];
|
|
|
|
|
ListEntries.push_back( mc );
|
|
|
|
|
defOut.choices.push_back( arraySkinNames[skin] );
|
|
|
|
|
}
|
|
|
|
|
}
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
/* Add a list of difficulties/edits to the given row/handler. */
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::FillSteps( OptionRowDefinition &defOut )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.name = "Steps";
|
|
|
|
|
defOut.bOneChoiceForAllPlayers = false;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
// fill in difficulty names
|
|
|
|
|
if( GAMESTATE->m_bEditing )
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( "" );
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( GameCommand() );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
else if( GAMESTATE->IsCourseMode() ) // playing a course
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = PREFSMAN->m_bLockCourseDifficulties;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
vector<Trail*> vTrails;
|
|
|
|
|
GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
|
|
|
|
|
for( unsigned i=0; i<vTrails.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
Trail* pTrail = vTrails[i];
|
|
|
|
|
|
|
|
|
|
CString s = CourseDifficultyToThemedString( pTrail->m_CourseDifficulty );
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( s );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pTrail = pTrail;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else // !GAMESTATE->IsCourseMode(), playing a song
|
|
|
|
|
{
|
|
|
|
|
vector<Steps*> vSteps;
|
|
|
|
|
GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
|
|
|
|
|
StepsUtil::SortNotesArrayByDifficulty( vSteps );
|
|
|
|
|
for( unsigned i=0; i<vSteps.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
Steps* pSteps = vSteps[i];
|
|
|
|
|
|
|
|
|
|
CString s;
|
|
|
|
|
if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
|
|
|
|
|
s = pSteps->GetDescription();
|
|
|
|
|
else
|
|
|
|
|
s = DifficultyToThemedString( pSteps->GetDifficulty() );
|
|
|
|
|
s += ssprintf( " (%d)", pSteps->GetMeter() );
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( s );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pSteps = pSteps;
|
|
|
|
|
mc.m_dc = pSteps->GetDifficulty();
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 11:36:19 +00:00
|
|
|
void OptionRowHandlerList::FillEditsAndNull( OptionRowDefinition &defOut )
|
|
|
|
|
{
|
|
|
|
|
Init();
|
|
|
|
|
defOut.Init();
|
|
|
|
|
|
|
|
|
|
defOut.name = "EditsAndNull";
|
|
|
|
|
defOut.bOneChoiceForAllPlayers = true;
|
|
|
|
|
defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
|
|
|
defOut.m_bExportOnChange = true;
|
|
|
|
|
|
|
|
|
|
vector<Steps*> vSteps;
|
|
|
|
|
GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->m_stEdit, DIFFICULTY_EDIT );
|
|
|
|
|
StepsUtil::SortNotesArrayByDifficulty( vSteps );
|
|
|
|
|
FOREACH_CONST( Steps*, vSteps, p )
|
|
|
|
|
{
|
|
|
|
|
CString s = (*p)->GetDescription();
|
|
|
|
|
s += ssprintf( " (%d)", (*p)->GetMeter() );
|
|
|
|
|
|
|
|
|
|
defOut.choices.push_back( s );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pSteps = *p;
|
|
|
|
|
ListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add NULL entry for a new edit
|
|
|
|
|
{
|
|
|
|
|
defOut.choices.push_back( ENTRY_NAME("NewEdit") );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
ListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
/* Add the given configuration value to the given row/handler. */
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerConfig::FillConfig( OptionRowDefinition &defOut, CString param )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
/* Configuration values are never per-player. */
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = true;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
ConfOption *pConfOption = ConfOption::Find( param );
|
|
|
|
|
if( pConfOption == NULL )
|
|
|
|
|
RageException::Throw( "Invalid Conf type \"%s\"", param.c_str() );
|
|
|
|
|
|
|
|
|
|
pConfOption->UpdateAvailableOptions();
|
|
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
opt = pConfOption;
|
2005-02-24 07:58:03 +00:00
|
|
|
opt->MakeOptionsList( defOut.choices );
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.name = opt->name;
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Add a list of available characters to the given row/handler. */
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::FillCharacters( OptionRowDefinition &defOut )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = false;
|
|
|
|
|
defOut.name = "Characters";
|
2005-02-24 06:33:50 +00:00
|
|
|
Default.m_pCharacter = GAMESTATE->GetDefaultCharacter();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( ENTRY_NAME("Off") );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pCharacter = NULL;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vector<Character*> apCharacters;
|
|
|
|
|
GAMESTATE->GetCharacters( apCharacters );
|
|
|
|
|
for( unsigned i=0; i<apCharacters.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
Character* pCharacter = apCharacters[i];
|
|
|
|
|
CString s = pCharacter->m_sName;
|
|
|
|
|
s.MakeUpper();
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( s );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pCharacter = pCharacter;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Add a list of available styles to the given row/handler. */
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::FillStyles( OptionRowDefinition &defOut )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = true;
|
|
|
|
|
defOut.name = "Style";
|
|
|
|
|
defOut.bOneChoiceForAllPlayers = true;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
vector<const Style*> vStyles;
|
|
|
|
|
GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
|
|
|
|
|
ASSERT( vStyles.size() );
|
|
|
|
|
FOREACH_CONST( const Style*, vStyles, s )
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( GAMEMAN->StyleToThemedString(*s) );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pStyle = *s;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
|
2005-02-24 06:33:50 +00:00
|
|
|
Default.m_pStyle = vStyles[0];
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Add a list of available song groups to the given row/handler. */
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::FillGroups( OptionRowDefinition &defOut )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = true;
|
|
|
|
|
defOut.name = "Group";
|
2005-02-24 06:33:50 +00:00
|
|
|
Default.m_sSongGroup = GROUP_ALL_MUSIC;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
vector<CString> vGroups;
|
|
|
|
|
SONGMAN->GetGroupNames( vGroups );
|
|
|
|
|
ASSERT( vGroups.size() );
|
|
|
|
|
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( ENTRY_NAME("AllGroups") );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_sSongGroup = GROUP_ALL_MUSIC;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( CString, vGroups, g )
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( *g );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_sSongGroup = *g;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Add a list of available difficulties to the given row/handler. */
|
2005-02-24 07:58:03 +00:00
|
|
|
void OptionRowHandlerList::FillDifficulties( OptionRowDefinition &defOut )
|
2005-02-24 04:56:36 +00:00
|
|
|
{
|
2005-02-24 06:33:50 +00:00
|
|
|
Init();
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.Init();
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
set<Difficulty> vDifficulties;
|
|
|
|
|
GAMESTATE->GetDifficultiesToShow( vDifficulties );
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.bOneChoiceForAllPlayers = true;
|
|
|
|
|
defOut.name = "Difficulty";
|
2005-02-24 06:33:50 +00:00
|
|
|
Default.m_dc = DIFFICULTY_INVALID;
|
2005-02-24 04:56:36 +00:00
|
|
|
|
|
|
|
|
{
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( ENTRY_NAME("AllDifficulties") );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_dc = DIFFICULTY_INVALID;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FOREACHS_CONST( Difficulty, vDifficulties, d )
|
|
|
|
|
{
|
|
|
|
|
CString s = DifficultyToThemedString( *d );
|
|
|
|
|
|
2005-02-24 07:58:03 +00:00
|
|
|
defOut.choices.push_back( s );
|
2005-02-24 04:56:36 +00:00
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_dc = *d;
|
2005-02-24 06:33:50 +00:00
|
|
|
ListEntries.push_back( mc );
|
2005-02-24 04:56:36 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 11:36:19 +00:00
|
|
|
void OptionRowHandlerList::FillSongsInCurrentSongGroup( OptionRowDefinition &defOut )
|
|
|
|
|
{
|
|
|
|
|
Init();
|
|
|
|
|
defOut.Init();
|
|
|
|
|
|
|
|
|
|
vector<Song*> vpSongs;
|
|
|
|
|
SONGMAN->GetSongs( vpSongs, GAMESTATE->m_sPreferredSongGroup );
|
|
|
|
|
|
|
|
|
|
if( GAMESTATE->m_pCurSong == NULL )
|
2005-02-24 12:27:30 +00:00
|
|
|
GAMESTATE->m_pCurSong.Set( vpSongs[0] );
|
2005-02-24 11:36:19 +00:00
|
|
|
|
|
|
|
|
defOut.name = "SongsInCurrentSongGroup";
|
|
|
|
|
defOut.bOneChoiceForAllPlayers = true;
|
|
|
|
|
defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
|
|
|
defOut.m_bExportOnChange = true;
|
|
|
|
|
|
|
|
|
|
FOREACH_CONST( Song*, vpSongs, p )
|
|
|
|
|
{
|
|
|
|
|
defOut.choices.push_back( (*p)->GetFullTranslitTitle() );
|
|
|
|
|
GameCommand mc;
|
|
|
|
|
mc.m_pSong = *p;
|
|
|
|
|
ListEntries.push_back( mc );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-24 04:56:36 +00:00
|
|
|
|
2005-02-24 06:10:11 +00:00
|
|
|
OptionRowHandler* OptionRowHandlerUtil::Make( const Command &command, OptionRowDefinition &defOut )
|
|
|
|
|
{
|
|
|
|
|
OptionRowHandler* pHand = NULL;
|
|
|
|
|
|
|
|
|
|
BeginHandleArgs;
|
|
|
|
|
|
|
|
|
|
const CString &name = command.GetName();
|
|
|
|
|
|
2005-02-24 11:36:19 +00:00
|
|
|
if( name == "list" ) { OptionRowHandlerList *p = new OptionRowHandlerList; p->FillList( defOut, sArg(1) ); pHand = p; }
|
|
|
|
|
else if( name == "lua" ) { OptionRowHandlerLua *p = new OptionRowHandlerLua; p->FillLua( defOut, sArg(1) ); pHand = p; }
|
|
|
|
|
else if( name == "conf" ) { OptionRowHandlerConfig *p = new OptionRowHandlerConfig; p->FillConfig( defOut, sArg(1) ); pHand = p; }
|
|
|
|
|
else if( name == "stepstype" ) { OptionRowHandlerStepsType *p = new OptionRowHandlerStepsType; p->FillStepsType( defOut, sArg(1) ); pHand = p; }
|
|
|
|
|
else if( name == "steps" ) { OptionRowHandlerSteps *p = new OptionRowHandlerSteps; p->FillSteps( defOut, sArg(1) ); pHand = p; }
|
2005-02-24 06:10:11 +00:00
|
|
|
|
|
|
|
|
EndHandleArgs;
|
|
|
|
|
|
|
|
|
|
return pHand;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2005-02-24 04:56:36 +00:00
|
|
|
/*
|
|
|
|
|
* (c) 2002-2004 Chris Danford
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|