2011-03-17 01:47:30 -04:00
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local ret = ... or {};
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ret.RedirTable =
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{
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Up = "Down",
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Down = "Down",
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Left = "Down",
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Right = "Down",
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UpLeft = "Down",
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UpRight = "Down",
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};
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local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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sButton, sElement = OldRedir(sButton, sElement);
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--Point the head files back to the tap note
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if string.find(sElement, "Head") or sElement == "Tap Fake" then
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sElement = "Tap Note";
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end
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sButton = ret.RedirTable[sButton];
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return sButton, sElement;
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end
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local OldFunc = ret.Load;
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function ret.Load()
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local t = OldFunc();
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-- The main "Explosion" part just loads other actors; don't rotate
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-- it. The "Hold Explosion" part should not be rotated.
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if Var "Element" == "Explosion" or
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Var "Element" == "Roll Explosion" then
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t.BaseRotationZ = nil;
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end
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return t;
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end
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ret.PartsToRotate =
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{
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["Receptor"] = true,
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["Tap Note"] = true,
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["Tap Lift"] = true,
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["Tap Fake"] = true,
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["Ready Receptor"] = true,
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["Tap Explosion Bright"] = true,
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["Tap Explosion Dim"] = true,
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2022-05-26 22:41:56 -07:00
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["Hold Explosion"] = true,
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["Roll Explosion"] = true,
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2011-03-17 01:47:30 -04:00
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["Hold Head Active"] = true,
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["Hold Head Inactive"] = true,
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["Roll Head Active"] = true,
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["Roll Head Inactive"] = true
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};
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ret.Rotate =
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{
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Up = 180,
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Down = 0,
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Left = 90,
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Right = -90,
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UpLeft = 135,
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UpRight = 225,
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};
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ret.Blank =
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{
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["Hold Topcap Active"] = true,
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["Hold Topcap Inactive"] = true,
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["Roll Topcap Active"] = true,
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["Roll Topcap Inactive"] = true,
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["Hold Tail Active"] = true,
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["Hold Tail Inactive"] = true,
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["Roll Tail Active"] = true,
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["Roll Tail Inactive"] = true,
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};
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return ret;
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