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2013-07-18 17:41:00 -04:00
local Color1 = color(Var "Color1");
local t = Def.ActorFrame {
LoadActor(Var "File1") .. {
OnCommand=function(self)
self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y)
self:scale_or_crop_background();
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self:diffuse(Color1)
self:effectclock("music")
-- Explanation in StretchNoLoop.lua.
if self.GetTexture then
self:GetTexture():rate(self:GetParent():GetUpdateRate())
end
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end;
GainFocusCommand=cmd(play);
LoseFocusCommand=cmd(pause);
};
};
return t;